← Search

0111 The Wishing Pit

Hex

Dolmenwood Campaign Book · p.200

Open source p.200
Hex 0111 Region High Wold Terrain Meadow (2)

Scrubby grassland dotted with fern-capped knolls. Old hedgerows and walls demarcate disused arable fields.

⬡ view on the hex map →

Scrubby grassland dotted with fern-capped knolls. Old hedgerows and walls demarcate disused arable fields.

  • Terrain: Meadow (2), High Wold.
  • Lost/encounters: 1-in
  • Ley line Ywyr (p18): Arcane spell-casters perceive the distant moaning of the dead.

Roadside Signs and Trails

About four miles west of Nodding Castle (hex 0210), travellers along the West Road notice makeshift hand-painted signs and carvings, with prominent arrows pointing southward along trails to the “Wishing Pit.”

Following the trails: The trails seem blazed by visitors’ feet, pack animal hooves, and wagon wheels. They end near a low hill, topped by a ruin, a small encampment at its base.

Encampment

Rough tents and wagons circle small campfires. Encamped here are assorted pilgrims and merchants.

Charlatans: The party is immediately approached by obvious tricksters and crooks, selling fake Church tokens of luck and protection costing sp each.

Rumours: Excited locals regale the party with accounts of miracles granted by the pit atop the hill.

Searching: The area around the earthwork reveals wagon tracks leading to and from the hill’s southern slope, concealed by mud-coated rugs. Searching the thorny brush here reveals the hidden entrance to the Smugglers’ Cave.

Wishing Pit Complex

Atop the hill is an ancient cobblestone parade ground hung with Chapes holy symbol banners. Fallen walls coated in moss lean on each other like standing stones around the perimeter. At its centre stands a decaying, round tower of rough hewn grey stone, its roof collapsed.

Inhabitants: Praephator Lenore and 8 shrine staff —they appear to the PCs as clergy, but are in fact common thieves (see The scam). The staff feign muteness.

Wishing Pit: At the east end of the parade ground is a trapdoor with crank lift system to lower items into the Wishing Pit: a fire pit chamber below. Smoke scented with sage, pine and incense issues from a large grate next to the pit. Eager wishers arrive, each sacrificing an item to be burnt to change their luck.

Stone megaphone: Visiting wishers are addressed by Praephator Lenore via a stone amplification sculpture shaped like a megaphone, mounted near the pit.

Round tower: This small, single-story structure contains a single drab chamber with a narrow staircase leading to the crank room in the cave below. 3 shrine staff guard the stair.

To make a wish: One states their wish to Praephator Lenore and offers an item of great personal or financial value.

The scam: The shrine staff pretend to burn the items in sacrifice, but actually sell them to travelling merchants and smugglers, with whom they have an accord.

Praephator Lenore—False Oracle

A tall human woman with waves of long black hair with a shock of white at the temples. She dresses like a religious hermit with long, overly dramatic grey robes, embroidered with silver Chapes holy symbols.

Demeanour (Chaotic): Elevated and mysterious, but with a warm and welcoming tone. Otherworldly.

Speech: Imperious with elongated vowels. Woldish.

Desires: To successfully run this grift without drawing authorities’ attention. She hopes the wishes come true.

Shrine Staff

Level 1 thieves (DMB) disguised in altar robes, affecting miens of exaggerated gravity and solemnity. They pretend to have taken a vow of silence, but can be provoked to break it by shock or opportunity.

The Smugglers’ Cave (Hidden)

The cave beneath the hill is accessible via the stairs from the round tower to the crank room, or via a hidden entrance concealed by thorny bushes in the southern slope.

Crank room: Contains an enormous smouldering fire pit, the crank lift system from the parade ground, and carts to transport the “sacrifices.”

Hidden entrance: Leads to a guard station, where a single shrine staff member sleeps in a chair leaning against the wall, a large keyring (includes key to storage room) at his waist belt. Weapons hang neatly on hooks or stuck in barrels. A large bell hangs on the wall—if rung, all staff and Praephator Lenore arrive in Rounds.

Storage room (locked): An assortment of belongings of varying degrees of personal or commercial value on sagging wooden shelves, worth 180gp altogether.