0402 The Lady of Spring Unending
HexDolmenwood Campaign Book · p.225
Open source p.225Serene glades of anemones, celandine, and bluebells. Vernal clemency and eerie silence prevail.
Serene glades of anemones, celandine, and bluebells. Vernal clemency and eerie silence prevail.
- Terrain: Tangled forest (3), Northern Scratch
- Lost/encounters: 2-in
- ### The Ever-Blossoming Death Glades
- The serene woodland glades in the dread domain of the Lady of Spring Unending are enchanting but deadly.
Enchantment: Mortals and demi-fey who wander among the death glades must Save Versus Doom or become suffused with drowsy wonder. Enchanted characters suffer a –2 penalty to Attack Rolls and Saving Throws while in this hex, and continue to wander, eventually discovering The Lady’s Palace unless led out by unaffected party members.
The Lady’s Palace
A palace of white marble spires and crystalline cupolas, set beside a mist-shrouded pool amid meandering acres of meadows, ornamental rose gardens, and trellis-lined avenues.
Interior: The front door—tall, narrow and arched—stands unlocked, giving way to a labyrinth of immaculate, lifeless halls. Luxurious furnishings lie covered in sterile white drapes. A cold, blue gloom pervades, dimming all vibrancy.
Exits: It is impossible to retrace one’s steps—only by magic or with the Lady’s permission can one leave.
Vaults: Beneath the palace, grey, pillared vaults stretch endlessly, filled with lifelike statues of people, animals, and monsters. Many are victims of the Lady’s fell magic. In a particularly bleak and frigid domed chamber, a Petrified Fairy Heart (p420) lies upon a pedestal.
Inhabitants:The Lady of Spring Unending, her 12 spectral hounds, and 36 servants —grey-clad human women who wandered into her domain and were charmed to remain forever in servitude.
Visitors: The Lady suffers no one to enter her palace or grounds. Female intruders may be charmed (see the Lady’s combat stats) to serve in the gardens and vaults. Others are attacked by spectral hounds, or dispatched by the Lady herself. However, the Lady may converse with any who mention her half-sister, Princess Andromethia (p34).
Spectral Hounds
Great, smooth-furred hunting hounds, ghostly transparent and wreathed in blue flame.
Medium Monstrosity—Animal Int.—Neutral
Level 3 AC 14 HP (13) Saves R12 H13 B14 S15 Att Bite (, ) Speed 50 Morale 9 XP 90
Immunities: Only harmed by silver weapons, magic, or magic weapons.
Blood-curdling baying: Creatures pursued by a group of spectral hounds must Save Versus Doom or fall to the ground, stricken with fear and unable to move for Rounds. Each character must save once per encounter with spectral hounds.
The Lady of Spring Unending
A tall, elegant elf woman of youthful complexion, with eyes of crystalline silver and golden hair falling to her feet. Appears warm and radiant, amid the sombre gloom of her palace. Clad in gowns of white, with a pendant of scintillating silver. The Lady is the half-sister of Princess Andromethia (p34), exiled from her native realm of the Blossom Fields and unable to leave this hex. See p33 for more details on the Lady.
Demeanour (Chaotic): Hateful. Loves only revenge.
Speech: Mellifluous but bitter. Woldish, Old Woldish, Sylvan, High Elfish.
Desires: The death of her half-sister, Princess Androme thia (p34). Entrusts willing conspirators with a white rose whose aroma slays Andromethia. Escape to Fairy.
Rewards: A wish (see p397).
Possessions: Fairy silver star-shaped Talisman of Spell Reflection (p398, 8 charges). Medium Fairy—Genius—Chaotic
Level 10 AC 18 HP 55 Saves R7 H8 B9 S10 Att Staff (, ) or magic Speed 40 Morale 9 XP 5,500
Immunities: Only harmed by magic or magic weapons.
Magic Resistance: bonus to Saving Throws against effects of magical origin.
Fairy magic: Glamours Awe, Breath of the Wind, Danc ing Flame, Fairy Dust, Forgetting, Moon Sight, Subtle Sight, Lesser runes (thrice a day) all, Greater runes (once a day) all, Mighty runes (once a day) Rune of Death. The Lady can also cast the arcane spell Petrifi cation once a day.
Eternal charm (once a day per target): Can cast a permanent Dominate on mortals at will. Charmed individuals are caught in a timeless dream and do not age.