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0404 The Remembering Mist

Hex

Dolmenwood Campaign Book · p.227

Open source p.227
Hex 0404 Region Dwelmfurgh Terrain Tangled forest (3)

Sloping down eastward. Muddy, 10–20′ high cliffs, festooned with lush ferns and trickling waterfalls.

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Sloping down eastward. Muddy, 10–20′ high cliffs, festooned with lush ferns and trickling waterfalls.

  • Terrain: Tangled forest (3), Dwelmfurgh
  • Lost/encounters: 2-in
  • Within the Ring of Chell (p20): True fairies are afflicted with a spiritual malaise; teleportation and summoning are ineffectual; magic of illusion or charm has a 2-in chance of failure.

The Remembering Mist

Shifting pockets of pale mist hang ominously in this hex.

Avoiding the mist: Characters may navigate around the pockets of mist, but doing so increases all Travel Point costs (e.g. to search or leave the hex) by 1.

Memory drain: All characters entering the mist must make an Intelligence Check. If the check fails, the mist steals part of the character’s memory away (see Memory Drain) until they sleep in an inn or settlement. Until then, while others may try to remind the PC of the lost memory, it is merely a piece of second hand trivia.

Phantasms: The mist has a rudimentary sentience of sorts, and savours replaying memories it has absorbed over the years. Characters may witness ghostly sounds and sights manifesting in the mist (see Phantasms).

The Shrine to St Willofrith (Hidden)

Amid the mist stands the lost shrine to St Willofrith, slowly sinking in a boggy dell.

Structure: The shrine consists of four stone pillars (carved with images of a hand reaching out to a fancy sword) and a slate roof (now collapsed).

Statue of St Willofrith: Toppled, 5′ tall, carved in black wood, swollen with damp and covered in moss. The saint is depicted as a broad-bellied, grinning friar, holding a pie in his hands.

Prayer: If the shrine is righted, characters praying may receive the blessing of St Willofrith: the ability to cast Reveal Alignment. See Shrines, p22.

Memory Drain ()

Memory Drained 1 Name 2 Place of birth 3 Parents 4 The last week 5 Companions 6 Reason for being in this hex 7 Proudest moment 8 Most hated enemy or rival

Phantasms ()

Phantasm 1 Hunting hounds baying 2 The climax of a battle 3 A joyful, woodland wedding 4 Twins being born 5 A leper crawling, coughing, and dying 6 A knight charging to deliver a message 7 A child singing nursery rhymes 8 Men unearthing a grave