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0405 Lair of the Cheese-Fiend

Hex

Dolmenwood Campaign Book · p.228

Open source p.228
Hex 0405 Region Dwelmfurgh Terrain Craggy forest (4)

Dense, gloomy, moss-carpeted woods of birch, yew, and elm. Stagnant puddles abound.

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Dense, gloomy, moss-carpeted woods of birch, yew, and elm. Stagnant puddles abound.

  • Terrain: Craggy forest (4), Dwelmfurgh
  • Lost/encounters: 3-in
  • Within the Ring of Chell (p20): True fairies are afflicted with a spiritual malaise; teleportation and summoning are ineffectual; magic of illusion or charm has a 2-in chance of failure.

Blood-Cheese Sacs

Wanderers in this hex may come across a region where the skins of various large creatures—including breggles and humans—hang among the trees.

Inside the skins: The skins are carefully sealed into sacs, bloated and distended with their strange contents: a reddish black, cheese-like substance made from blood rather than milk. The stuff has many forms (slimy, runny, stringy, hard), but smells and tastes like cheese.

Caretaker: If players spend time investigating the skins, there is a 2-in chance of the cheese-fiend wandering nearby, checking the state of the skins.

Giant Hut

In the centre of the cluster of blood-cheese sacs stands a ramshackle hut of giant proportions (15′ high), cobbled together from stone, thatch, and branch.

Windows: Small, odd-shaped windows allow a peek inside.

Door: 10′ high, of roughly nailed planks, eminently creaky.

Smell: An acrid stench of strong cheese emanates from the hut, to a near vomit-inducing potency.

The Cheese-Fiend

A giant woman of obese, lumpy form, 10′ tall, formed entirely of different kinds of cheese: eyes oozing, rubbery, bouncy flesh, hairy regions of fuzzy mould, an oozing Swiss-cheese air-pocket mouth.

Demeanour (Chaotic): Lumbering. Hungry. Views intruders as potential prey.

Speech: Booming vibrato. Basic, stammering Woldish.

Desires: Driven only by the urge to hunt and gorge herself on cheese. Treasures real cheese or milk (only has access to the blood-cheese that she produces).

Large Monstrosity—Semi-Intelligent—Chaotic

Level 9 AC 12 HP 50 Saves R8 H9 B10 S11 Att 2 fists (, ) or molten cheese vomit () Speed 40 Morale 9 XP 1,350

Immunities: Bludgeoning weapons bounce off the cheese-fiend’s rubbery flesh, inflicting half damage.

Molten cheese vomit (thrice a day): Affects all characters in a 10′ radius area in front of the fiend’s mouth. Save Versus Blast for half damage.

Treasure: The creature’s body, if sliced into reasonably sized portions (ideally without obviously humanoid characteristics) could be sold to a discerning cheesemonger for up to 2,000gp.

Inside the Hut

The hut consists of a single room, unlit.

Inhabitant: There is a 4-in chance of the cheese-fiend being present in the hut, either dozing or skinning a corpse.

Awful stench: The odour of strong cheese is overwhelming here; characters must Save Versus Doom or suffer a –1 penalty to Attack Rolls for Rounds.

Corpses and skins: Dangling from the rafters is a grisly collection of fresh corpses and drying skins.

Rusty metal tank: In a corner, filled with guts and bones.

Furnishings: A great, oaken worktable and cleavers. A bed of dried leaves.

Searching: A pouch with eighteen kunzites (100gp each) lies forgotten in a dark corner. One of the hanging corpses still wears a copper, knot-work engraved bracelet (200gp) and matching ring (a Ring of Water Walking—p410).