0405 Lair of the Cheese-Fiend
HexDolmenwood Campaign Book · p.228
Open source p.228Dense, gloomy, moss-carpeted woods of birch, yew, and elm. Stagnant puddles abound.
Dense, gloomy, moss-carpeted woods of birch, yew, and elm. Stagnant puddles abound.
- Terrain: Craggy forest (4), Dwelmfurgh
- Lost/encounters: 3-in
- Within the Ring of Chell (p20): True fairies are afflicted with a spiritual malaise; teleportation and summoning are ineffectual; magic of illusion or charm has a 2-in chance of failure.
Blood-Cheese Sacs
Wanderers in this hex may come across a region where the skins of various large creatures—including breggles and humans—hang among the trees.
Inside the skins: The skins are carefully sealed into sacs, bloated and distended with their strange contents: a reddish black, cheese-like substance made from blood rather than milk. The stuff has many forms (slimy, runny, stringy, hard), but smells and tastes like cheese.
Caretaker: If players spend time investigating the skins, there is a 2-in chance of the cheese-fiend wandering nearby, checking the state of the skins.
Giant Hut
In the centre of the cluster of blood-cheese sacs stands a ramshackle hut of giant proportions (15′ high), cobbled together from stone, thatch, and branch.
Windows: Small, odd-shaped windows allow a peek inside.
Door: 10′ high, of roughly nailed planks, eminently creaky.
Smell: An acrid stench of strong cheese emanates from the hut, to a near vomit-inducing potency.
The Cheese-Fiend
A giant woman of obese, lumpy form, 10′ tall, formed entirely of different kinds of cheese: eyes oozing, rubbery, bouncy flesh, hairy regions of fuzzy mould, an oozing Swiss-cheese air-pocket mouth.
Demeanour (Chaotic): Lumbering. Hungry. Views intruders as potential prey.
Speech: Booming vibrato. Basic, stammering Woldish.
Desires: Driven only by the urge to hunt and gorge herself on cheese. Treasures real cheese or milk (only has access to the blood-cheese that she produces).
Large Monstrosity—Semi-Intelligent—Chaotic
Level 9 AC 12 HP 50 Saves R8 H9 B10 S11 Att 2 fists (, ) or molten cheese vomit () Speed 40 Morale 9 XP 1,350
Immunities: Bludgeoning weapons bounce off the cheese-fiend’s rubbery flesh, inflicting half damage.
Molten cheese vomit (thrice a day): Affects all characters in a 10′ radius area in front of the fiend’s mouth. Save Versus Blast for half damage.
Treasure: The creature’s body, if sliced into reasonably sized portions (ideally without obviously humanoid characteristics) could be sold to a discerning cheesemonger for up to 2,000gp.
Inside the Hut
The hut consists of a single room, unlit.
Inhabitant: There is a 4-in chance of the cheese-fiend being present in the hut, either dozing or skinning a corpse.
Awful stench: The odour of strong cheese is overwhelming here; characters must Save Versus Doom or suffer a –1 penalty to Attack Rolls for Rounds.
Corpses and skins: Dangling from the rafters is a grisly collection of fresh corpses and drying skins.
Rusty metal tank: In a corner, filled with guts and bones.
Furnishings: A great, oaken worktable and cleavers. A bed of dried leaves.
Searching: A pouch with eighteen kunzites (100gp each) lies forgotten in a dark corner. One of the hanging corpses still wears a copper, knot-work engraved bracelet (200gp) and matching ring (a Ring of Water Walking—p410).