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0709 The Shadholme and Redwraith Manor

Hex

Dolmenwood Campaign Book · p.268

Open source p.268
Hex 0709 Region High Wold Terrain Tangled forest (3)

Dense, foreboding shadows. A sense of being observed is exacerbated by the unnatural echoing of sound.

Site of Emelda's Song

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Dense, foreboding shadows. A sense of being observed is exacerbated by the unnatural echoing of sound.

  • Terrain: Tangled forest (3), High Wold
  • Lost/encounters: 2-in

The Shadholme

In the far south of the hex, Manor Road passes by the Malbleat family tomb complex known as the Shadholme.

Lodge: A ceremonial lodge marking the entrance to the tombs. Guarded by 10 shorthorn guards (DMB).

Crypts: Beneath the lodge lie the crypts of the Malbleat family, where many generations of longhorns are interred.

The Black Tomb: In the depths of the crypts lies an obsidian coffer housing the mortal remains of the great longhorn sorcerer, Lord Gnarlgruff. Malbleat, obsessed with the mage’s arcane secrets, visits often, contemplating rituals to raise Gnarlgruff from the dead.

Secret tunnel (hidden): A concealed trapdoor in the forest floor close to the Shadholme leads down to a damp tunnel that emerges in the Church of St Pastery in Lankshorn. Father Dobey (p158) uses this tunnel to secretly come and go from Lankshorn.

Redwraith Manor

The Manor Road from Lankshorn winds through tangled woods to the gates of the estate of Lord Malbleat (p64).

Wall: An ancient stone wall, festooned with ferns and moss and topped with iron spikes, rings the estate.

Gates: Iron gates, wrought into the shape of two goats butting heads, are secured with a thick chain and padlock and warded by shorthorns (DMB).

Grounds: Within the wall is a rambling and overgrown series of tiered gardens, fish-ponds, fountains, and small hedge mazes. 2 Lankston mastiffs (DPB) may be released to see off intruders.

Hothouse: At the rear of the manor, a dome of glass panes houses a steamy tangle of vines, flowers, and creepers, buzzing with flesh-eating flies.

The manor: An ancient building of tall wooden wings and steep gables, perched atop a rocky peak at the centre of the estate, accessible by a stairway cut into the stone.

Entrance: Double doors intricately carved with the likeness of Lord Malbleat.

Inside the Manor

Creaky halls and chambers of maroon-varnished wood, clad with ancient portraits, maps, ceremonial shields, and exquisite artworks. Rushed staff struggle to maintain the luxurious, refined furnishings in pristine condition.

Inhabitants: Lord Malbleat (p64), his 2 longhorn wives (Gerytrud and Hrend), his 5 human wives (including Bronywyn Baldricke, daughter of Berkmaster Baldrickep159), a dozen children who roam the halls at will, a small staff of servants (shorthorns and humans), 3 long horn sorcerers and alchemists who assist Malbleat in his eldritch pursuits, and 15 shorthorn guards.

Visitors: Only those bearing an official invite or occult secrets are admitted for an audience with Lord Malbleat.

Drawing room: Richly appointed with fine oak furniture, crystal chandeliers, and goose feather cushions. An imposing portrait of a black-horned longhorn dressed in sable robes and holding a crooked oak staff hangs above the fireplace, glaring at visitors. The inscription in the golden frame reads: “Lord Gnarlgruff.”

Library: Protected by a magically warded door and 4 animated suits of armour (as gargoyles— DMB). Ancient, superbly crafted shelves house hundreds of volumes on history, poetry, and the occult. Atop a carved walnut pedestal sits a locked glass case, containing Malbleat’s necromantic tome (see Malbleat’s Possessions, p64) and an ornate bronze page turner.