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0710 Lankshorn and the Animal Orchestra

Hex

Dolmenwood Campaign Book · p.269

Open source p.269
Hex 0710 Region High Wold Terrain Farmland (2)

A busy patchwork of wheat fields, cow pasture, hamlets, and muddy lanes. The rustic reek of dung pervades all.

Site of Emelda's Song

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A busy patchwork of wheat fields, cow pasture, hamlets, and muddy lanes. The rustic reek of dung pervades all.

  • Terrain: Farmland (2), High Wold
  • Lost/encounters: 1-in
  • ### The Town of Lankshorn
  • A bow’s shot from the looming eaves of Dolmenwood, the market town of Lankshorn is the gateway from the rolling plains of the High Wold into the deeps of the Wood.

Breggle country: Lankshorn has been ruled by longhorns since time immemorial, though unrest is brewing, stoked by the cruelty of the current liege, Lord Malbleat (p64).

Stone circle: A ring of mossy stones looms over the town.

Full settlement description: See p156.

The Aubrathony Animal Orchestra

Halfway through this hex along Swallop Road, travellers come to a wooden board by the roadside, emblazoned with cheerful letters in lurid red and yellow.

Sign: The sign reads “The Aubrathony Animal Orchestra— Witness the foremost Marvel of the High Wold!” An arrow points to a nearby side-track.

Following the track: Leads, after 200 yards, to a farmyard bustling with clucking fowl and scurrying milkmaids. A hulking barn directly opposite the track greets daytime visitors with its doors flung welcomingly open. (At night the barn is locked up.)

In the barn: Rows of wobbly benches on a hay-strewn floor face a raised stage, sequestered with tatty orange drapes. Quiet chirping and mewling can be heard behind the curtains. A curious painting depicting robed figures and a serpent hangs 20′ above (see The Triptych). A barnyard odour permeates all.

The animal orchestra: The owner, Berrit Margleman, cordially greets visitors and invites them to witness her animal orchestra for a mere 2sp per guest (plus 2sp extra to view the painting up close). If paid, Margleman draws back the curtains, revealing several dozen cats, canaries, mice, and stoats lined up on perches. The animals treat guests to an amusing and impressively synchronised performance of popular folk ditties, squeaked, chirruped, and screeched. In parts, words of human speech are even recognisable.

Berrit Margleman—Orchestrator

A hunched human woman in her 50s, with floppy, centre-parted hair, a lazy eye, and one gold tooth. Dresses in a harlequin patchwork of quilted felt, brandishes a long walking cane topped with a cat’s head.

Demeanour (Lawful): Grinning, showmanlike, vacuously jocular.

Speech: Rustic brogue. Woldish, Gaffe.

Desires: Unusual animals, especially those trained to perform. Rumours from afar.

Knowledge: Has no knowledge of the origin or meaning of the triptych, which has been in her family as long as anyone knows.

The Triptych

A time-worn oil painting, beginning to fade and peel. Unbeknownst to its owner, the painting and its inscription (see below) relate the tale of the arch-Drune known as the Aubrathon (p55) and his theft of one of the three Mirrors of Embala from the witches (see p75).

Left panel: An old woman cloaked in white stands in the woods with three silver mirrors, a gigantic russet serpent coiled at her feet.

Centre panel: The russet serpent in a great body of dark water, its head raised out of the waters in ecstasy. Sheer cliffs loom above it.

Right panel: A gaunt man cloaked in black stands on a bleak hilltop, holding aloft one of the silver mirrors and trampling upon the russet serpent, now blindfolded.

Inscription

Beneath the triptych is an inscription, written in the Witches’ Cant (p72):

Husk-y Embala, myrk mother dream dryger, Scryft glasses three, shant we with thee, Aubrathon-y Droun, dwimm master kin grafter, Swart glass he stole, Embala nw wole.

Meaning of the inscription: “Myrk” is the Witches’ Cant word for lake; “dryger” means one who sends; a “scryft glass” is a mirror; “shant” means to commune; a “dwimm master” is a master of sorcery; a “kin grafter” is a traitor; “nw” means therefore; “wole” means lost in deep slumber.