0803 The Toll Bridge and Snarkscorn’s Camp
HexDolmenwood Campaign Book · p.274
Open source p.274Trees blackened, twisted, and dripping with ochre slimes, becoming more severe in the south-east of the hex.
Trees blackened, twisted, and dripping with ochre slimes, becoming more severe in the south-east of the hex.
- Terrain: Thorny forest (4), Nagwood
- Lost/encounters: 3-in. Random encounters here are 3-in likely to be with crookhorns (DMB) under the command of Captain Snarkscorn.
- Ley line Hoad (p18): Arcane spell-casters perceive the feeling of having just awoken from a dream.
- Foraging: Successful foraging yields portions of Woodpurse (p430), in addition to the normal results.
The Toll Bridge
An arched wooden bridge, 6′ wide and 20′ long, spans the slippery banks of Quogg’s Creek. The bridge is aged and covered in moss, but stable. Locals call it Griswold Bridge.
Guards: During the day, crookhorns (DMB) guard the bridge. These bridge-wards are under the command of Captain Snarkscorn (p46), returning to his encampment at night.
River toll: Boats are required to moor at the south bank, where tree trunks have been driven into the mud, or be attacked with bows and slings. They are not allowed to depart until a “docking charge” of sp per crew member is paid to the crookhorns.
Bridge toll: Foot travellers wishing to traverse the bridge are also taxed, at sp per head. The crookhorns attempt to rob travellers whom they clearly outnumber.
The Camp of Captain Snarkscorn
300 yards to the south of the bridge is an unruly encampment of 60 crookhorns (DMB)—soldiers under the command of the brute Captain Snarkscorn (p46).
During the day: Most of the camp’s inhabitants may be found sprawled in net-hammocks and beds of reed-straw.
At night: The crookhorns dance and cavort around great bonfires, drinking caustic brews of mugwort and fishbone and tormenting any humans that they have seized (2-in chance of having prisoners in their clutches).
The pavilion: In the centre of the encampment is a whitish, blood-stained pavilion where the Captain makes his lair. It is guarded at all times by 4 of the toughest crookhorns (maximum Hit Points).
The Captain’s Pavilion
Prisoner: A human woman, gagged and chained to the tentpole. She is a witch—Eye of Ertta (DMB), named Maydrid, whom Snarkscorn plans to bring before his master for questioning and corruption.
Writing desk: Stacked with plans and maps.
Four-poster bed: Plush but filthy. Under the bed, concealed in a pit beneath a rug, is a chest containing an angry adder (DMB —make a Surprise Roll) and the Captain’s Hoard.
The Captain’s Hoard
Coins: 1,784gp, 984sp, 2,321cp.
A fist-sized aquamarine: 5,500gp.
A spiralling black horn: Slick with a stinking oil. Licking the oil brings on a trance lasting hours, wherein one may communicate with the Nag-Lord, Atanuwë (p45). Those who are not under Atanuwë’s direct command must
Save Versus Spell or be cursed: they become Chaotic, and their Intelligence and Wisdom are reduced to 3. The horn is worth 3,000gp.