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0805 Prigmarinn Hill

Hex

Dolmenwood Campaign Book · p.276

Open source p.276
Hex 0805 Region Aldweald / Dwelmfurgh Terrain Tangled forest (3)

Elegant silver birches in chalky soil. An occasional tall hill punctuates the flat terrain.

⬡ view on the hex map →

Elegant silver birches in chalky soil. An occasional tall hill punctuates the flat terrain.

  • Terrain: Tangled forest (3), Aldweald / Dwelmfurgh
  • Lost/encounters: 2-in. Nighttime encounters on the road are 2-in likely to be with the ghost of Dewidort of Smerne (see hex 0607).
  • Ley Line Chell (p18): Arcane spell-casters perceive the curious dual sensation of balmy heat and biting cold.
  • Within the Ring of Chell (p20): True fairies are afflicted with a spiritual malaise; teleportation and summoning are ineffectual; magic of illusion or charm has a 2-in chance of failure.

Mallowheart’s Repose (Inn)

A decrepit manor house with a peculiar turret at one end stands upon a hill overlooking Lake Longmere. The place now functions as an inn.

Sign: A blue-skinned, pointed-eared fop (supposedly the fairy Prince Mallowheart, see p34) recoiling as a door is slammed in his face.

Common room: A high-ceilinged hall lined with dented wooden panels. The landlord, Sedgewick Ulmer, serves drinks from what appear to be bookshelves. The atmosphere is usually subdued and folk keep themselves to themselves, for it is said that Drune spies frequent the inn.

Guests: Way-weary merchants, guards, and soldiers, travelling between Fort Vulgar and Castle Brackenwold.

Prigmarinn Hill and The Pillar of Ambule

The Fort Road passes the southern side of a low hill, some half a mile in diameter, known to locals as Prigmarinn Hill. A stairway of protruding, rough-hewn blocks of slate ascends from the road.

Climbing the hill: Reveals a wide, flat, treeless plateau. At its centre stands a 20′ tall column of roughly hewn chalk.

Approaching the column: Causes a brisk wind to pick up, blotting out any sounds from the wood below.

Inspecting the column: Many hundreds of names—both exotic and utterly mundane—are carved into the chalk.

Carving one’s name: The character promises their soul, wittingly or unwittingly, to the forgotten Wood God Ambule (p36), who lies sleeping in the chalky chasms beneath the hill (see Consequences of Pledging to Ambule).

Carving another’s name: Has no effect. The same is true for defacing or removing names from the chalk.

Gawyn's Bridge and Chaffer Bridge

Gawyn's Bridge (west): A slender, covered bridge that crosses the chaos-tainted River Shub. Noisome black foam collects about its pilings, glowing purple at nighttime. Further downstream, great encrusted floes of foam can be spied, dissolving into the waters of Lake Longmere.

Chaffer Bridge (east): A bridge of crumbling stone that spans the River Shiver. Its end posts are carved with Green Man visages and Chapes holy symbols.

Services at Mallowheart’s Repose

Lodgings and food: Lodgings of common quality, food of fancy quality (DPB).

Turret rooms: Fancy suites overlooking the lake. 5gp a night.

Sedgewick Ulmer—Mallowheart’s Repose Proprietor

A fresh-faced human bachelor with curly, blond locks and a habit of dressing in extravagant violet lace. Recently inherited the inn from his uncle.

Demeanour (Lawful): Hurried, somewhat confused. Habitually wipes sweat from his brow.

Speech: Country manners. Rushes off before finishing sentences. Woldish.

Desires: To find a partner (business or romantic) who knows how to run an inn.

Consequences of Pledging to Ambule

One who carves their name into the chalk column is affected as follows:

Remove curse: The nullification of one curse or baleful enchantment.

Save bonus: A permanent bonus to Saving Throws against curses.

Nightly dreams: Of being chained to the chalk column on the hill and being consumed, over the course of millennia, by mosses and lichens.

Upon death: The character’s spirit is summoned to this place and bound to eternal servitude. The character cannot be resurrected by normal means.