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0809 Nightworms

Hex

Dolmenwood Campaign Book · p.280

Open source p.280
Hex 0809 Region High Wold Terrain Open forest (2)

A sandy beech wood, echoing with birdsong. Red, eyeless worms teem in the undergrowth.

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A sandy beech wood, echoing with birdsong. Red, eyeless worms teem in the undergrowth.

  • Terrain: Open forest (2), High Wold
  • Lost/encounters: 1-in. After dark, encounters are 3-in likely. Nighttime encounters are 4-in likely to be with nightworms.
  • Foraging: Successful foraging yields portions of Smottlebread (DPB), in addition to the normal results.

The Ditchway

The well-trodden path between Lankshorn and Dreg, known locally as the Ditchway, makes its winding way through a broad channel with sandy banks on either side.

Red worms: Every half-mile or so, the sandy soil around the road is riddled with 6″ long, red, eyeless worms, burrowing and writhing. These are immature nightworm spawn.

At dusk: The worms slither from the sand banks in great droves, writhing across the road and around the feet of any travellers abroad at this hour.

Nightworms’ Brood Lair (Hidden)

A 5′ round tunnel is bored into a sandstone promontory in the northern reaches of this hex. The tunnel leads down to a network of chambers and passageways where the nightworms that plague this hex make their lair.

Exploring: Roll on the Chambers table for each chamber entered. Each chamber connects to –1 others, via twisting passageways.

Nightworms

8′–10′ long, eyeless red worms, about 10″ in diameter, with rubbery, ribbed, muscular bodies and tooth-filled maws. Nightworms lair in underground chambers bored out by their brood-mother. When abroad, they burrow into mud and sludge to sleep during the day, emerging at night to stalk warm-blooded prey. They drag fresh kills back to their brood lair, being especially fond of the flesh of humanoids and horses.

Large Bug—Animal Intelligence—Neutral

Mature Nightworm: Level 3 AC 11 HP (13) Saves R12 H13 B14 S15 Att Bite (, + constriction) Speed 30 Morale 9 XP 90

Brood-Mother Nightworm: Level 9 AC 14 HP 50 Saves R8 H9 B10 S11 Att Bite (, + constriction) Speed 50 Morale 9 XP 1,900

Constriction: On a successful bite, the worm wraps around the victim and exudes a powerful acid, automatically inflicting damage per Round of constriction. Armour prevents damage for 1 Round, before it is eaten away. The victim suffers a –1 penalty to Attack Rolls and can only escape if the worm is killed.

Regeneration: A damaged nightworm gains 2 HP at the start of each Round, as long as it is alive. Severed portions may reconnect.

Chambers ()

Chamber 1 nightworms devour the corpse of a horse. 2 Walls, floor, and ceiling carpeted with 2″, scarlet eggs. Inside each, a hatchling nightworm is visible. They squirm if examined closely. Walking through the chamber inevitably results in crushing dozens. 3 A twitching humanoid corpse. Examination reveals that the corpse is riddled with hundreds of 6″-long nightworm hatchlings, devouring it from the inside. The corpse has basic travelling gear, sp, and a random human or breggle trinket (DPB). 4 Heaps of bones—humanoid and animal. Among the remains are gp, sp, cp, a gem worth 250gp, and 2 random breggle trinkets (DPB). 5 Piles of rust-red moulted nightworm skins. 6 Heaps of bones—humanoid and animal. Hidden among the remains are sleeping nightworms. Rooting around in the bones awakens them. 7 A Drune cottager (DMB), unconscious and barely alive, being dragged and throttled by night worms. The Drune has an Arcane Dagger (p412) of bone and scrolls of Invisibility, Glyph of Locking, and Haste on his person. This chamber can only be encountered once —re-roll subsequent results of 7. 8 The gigantic 30′ long, 4′ diameter brood-mother nightworm, whose bulbous, eyeless, human-like head sways and moans for fresh blood. Her abdomen is lined with two dozen stunted arms, groping wretchedly at the nightworms coiled around her body in a mating frenzy. Her lair is piled with bones and partially devoured corpses. Among the remains are 20pp, 542gp, 223sp, 432cp, a single diamond earring (800gp), a Bag of Devouring (p420), a Cloak of Displacement (p406), and a holy scroll of Bless, Find Traps, and Locate Object. This chamber can only be encountered once —re-roll subsequent results of 8.