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0901 The Bloodied Altar

Hex

Dolmenwood Campaign Book · p.284

Open source p.284
Hex 0901 Region Table Downs Terrain Hills (2)

Steep hills, scree slopes, cliffs, and jagged boulders streaked with what appears to be bloodstains.

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Steep hills, scree slopes, cliffs, and jagged boulders streaked with what appears to be bloodstains.

  • Terrain: Hills (2), Table Downs
  • Lost/encounters: 1-in. Sentient folk encountered within the ring of the Mysterious Cairns are trapped. Some may have read The Inscription, and seek to free themselves by sacrificing others.
  • Ley line Lamm (p18): Arcane spell-casters feel observed by a pitiless malevolence.

Mysterious Cairns

Visible from a distance, a large area near the centre of this hex is clearly circumscribed by a series of cairns. These assemblies of carefully arranged flat stones, many over 10′ high, cast jagged shadows on the surrounding hillsides.

Entering the ring of cairns: Anyone who crosses the invisible threshold demarcated by the ancient cairns becomes trapped within the area they describe. Attempts to leave are futile: paths loop back on themselves, and even the hills seem to shift to cut off escape. Nothing short of powerful magic or the Rite of Escape allows for egress.

Disturbing the cairns: Attempting to dismantle the cairns is fruitless. If disturbed, a cairn reassembles itself when unobserved; permanently removing one is impossible.

The Bloodied Altar

At the centre of the cairn-delimited region lies a deep cleft in the earth, and on its brink stands an ancient stone altar. The altar is covered in dark stains, and a crude bone knife lies atop the rough-hewn slab. Graven upon the altar’s side is a series of elaborate glyphs.

Reading the glyphs: The odd shapes twist and writhe when viewed, magically imparting their meaning into the mind of the reader—see The Inscription.

Descending into the cleft: Clambering down into the ravine reveals that it is choked with broken bones. Mixed in with the bones are coins thrown in as unsuccessful offerings by past prisoners (381gp and 1,583sp).

Hermit’s Cave (Hidden)

At the base of a rocky crag within the ring of cairns lies a small cave, concealed by brush. Within are a series of natural chambers. The remnants of a fire pit sit near the entrance; deeper within, furs, tanned hides, and tools fashioned from bone and wood can be found, as well as a small arsenal of crude bone arrows and spears.

Writing: Marks on the walls appear to track the slow passage of time, stretching for many years. Hymns of the Pluritine Church are scrawled alongside.

Corpse: In the final chamber, swathed in furs on a makeshift bed, reclines the slowly decaying corpse of a bearded, elderly man. In his bony hands, he clasps a Chapes holy symbol. His mouth is filled with congealed blood.

The Inscription

The hunger of the hills is great, And one of you its greed must sate. Now take this hallowed knife in hand, If ’tis your wish to leave this land. Turn selfsame blade on mortal kin, And then perchance your freedom win. With blood this sacred stone besmear, And bow your head in sacred fear. Then cast the corpse into the pit, And then this region you may quit.

The Rite of Escape

A group may only leave the region if they daub the altar with blood, and cast a humanoid corpse into the cleft. However, despite the allusions, the corpse need not be freshly killed and the blood need not be drawn from the same corpse.