0911 Shub’s Nanna
HexDolmenwood Campaign Book · p.294
Open source p.294Round, moss-covered, waist-high boulders, like a chain of islands in a verdant sea.
Round, moss-covered, waist-high boulders, like a chain of islands in a verdant sea.
- Terrain: Tangled forest (3), High Wold
- Lost/encounters: 2-in
- Ley line Lamm (p18): Arcane spell-casters feel observed by a pitiless malevolence.
The Crooked Cottage
Beside a rushing brook of dark water is an ancient cottage of moss-covered brick. The one-and-a-half-storey structure is an assemblage of crooked angles, jutting gables, oddly-placed cupolas, and grimy, opaque windows. It is the dwelling of the longhorn crone known in local folklore as Shub’s Nanna (p47) and her henchfolk.
Sleigh: Beside the cottage is an unoccupied sleigh, bedecked with deerskins. If touched by one other than its mistress, the sleigh shakes and screams. (See p47 for a description of the sleigh’s powers.)
Goats: 5 silver-eyed she-goats graze the bracken of the surrounding woods. Shub’s Nanna uses these animals to drive the sleigh.
Interior: A quaint, rustic kitchen and living room, stuffed with drying herbs, pickle jars, baskets of root vegetables, and human bones. Concealed behind a loose hearthstone are a pouch of 1,560sp, a Wand of Fear, a vial of Philtre of the Winds (p414), and 2 unicorn horn bracelets (1,000gp each).
Inhabitants: Nanna’s servants— 7 silver goblins —dozing in hammocks in the attic. There is a 3-in chance of Nanna herself being at home (otherwise she is foraging in the woods of this hex).
Silver Goblins
Lithe, hairless, silver-skinned goblins kidnapped from Fairy and charmed into service by Atanuwë. Shun clothing, apart from little cloth caps.
Demeanour (Chaotic): Merry capering, flashes of deranged violence.
Speech: Mewling and snarling. Woldish, Sylvan.
Small Fairy—Sentient—Chaotic
Level 2 AC 12 HP (9) Saves R13 H14 B15 S16 Att Dagger (, ) or fangs (, + poison) Speed 40 Morale 9 XP 35
Cold iron: As fairies, silver goblins suffer 1 extra point of damage when hit with cold iron weapons.
Poison: Save Versus Doom or fall asleep for Turns.
Silver-Eyed She-Goats
Large female goats with tawny fur and flashing silver eyes.
Medium Animal—Animal Intelligence—Neutral
Level 2 AC 12 HP (9) Saves R13 H14 B15 S16 Att Butt (, + mirth) Speed 40 Morale 9 XP 35
Mirth:Save Versus Spell or be overcome with maniacal laughter for Rounds, unable to attack.
The Shrine to St Thorm (Hidden)
In the south of the hex stands a ruined church surrounded by a pile of crusted black filth that resembles a slime mould. The church is overgrown with ivy and home to a venerable colony of rooks, whose caws can be heard from some distance away.
Consuming the filth: Non-humanoid mammals permanently gain human-like sentience after days. (Animals in these parts instinctively avoid the substance.) Mortals, fairies, and demi-fey enjoy the substance’s delectable taste but must immediately Save Versus Spell. Those who fail fall into a coma for days, during which they dream incessantly of talking animals tormenting them with degrading insults.
Church interior: The icon and relics in the chapel are missing, but the epithets (in Liturgic) carved around the doorway indicate that this place was once dedicated to St Thorm “faith-smith.”
Prayer: If the shrine is re-sanctified by placing a holy symbol upon the altar, characters praying may receive the blessing of St Thorm: the ability to cast Detect Magic. See Shrines, p22.