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1012 Ancient Worm Tunnels

Hex

Dolmenwood Campaign Book · p.307

Open source p.307
Hex 1012 Region High Wold Terrain Meadow (2)

Wildflower meadows dotted with teeming ponds. A hollow moaning sound drifts on the wind.

⬡ view on the hex map →

Wildflower meadows dotted with teeming ponds. A hollow moaning sound drifts on the wind.

  • Terrain: Meadow (2), High Wold
  • Lost/encounters: 1-in
  • ### Colossal Tunnels
  • The wild grasslands of this hex are riddled with 20′ wide holes, leading down to a network of tunnels running for miles beneath the earth.

Peering in: The holes descend at a steep angle before levelling off, each leading to a winding, 20′ wide, circular tunnel. The entrances are lined with grass, ferns, and mosses, where sunlight penetrates. Deeper below, the tunnels are bare, dug into the hard, clay soil.

Campsites: Signs of impromptu travellers’ campsites can be found in many of the tunnels, just below the surface.

Exploring: The warm, echoing tunnels run for miles, providing a means to traverse the whole hex below ground, should a party wish to. PCs exploring the tunnels are likely to come to the Grand Arboretum. The Referee may also roll for one or more subterranean encounters, as PCs explore (see Encounters in the Tunnels).

Origins: The tunnels were excavated by gargantuan worms in ancient days lost to memory.

The Grand Arboretum

A 100′ deep sinkhole where the earth has collapsed into the giant tunnels below, forming a cavern open to the surface. At the base of the sinkhole, dense copses of trees grow in the scintillating light, thriving on the black soil, rich with ancient vermicast. Tunnels lead into the wider network beneath this hex (see Colossal Tunnels).

Descent: The sinkhole’s sides are sheer, requiring specialised climbing equipment or skill.

Trees: Great, rambling specimens with waxy, heart-shaped leaves of emerald and midnight blue, and long, bean-like seed pods. They are unlike any common species that grows in Dolmenwood.

Seed pods: The brown beans inside the pods are edible, with a flavour akin to waxy almonds. Characters foraging here can collect fresh rations. One very short pod contains Bronze Beans.

Encounters in the Tunnels ()

Encounter 1 bandits (Level 1 thieves— DMB) hiding in a rough camp in the tunnels with stolen loot ( × 100gp). 2 purple worms (DMB) in search of prey, burrowed up from deeper subterranean realms. 3 root things (DMB) emerging from the earth, disturbed by travellers’ footsteps. 4 mutant giant snails (DMB) slithering along walls and ceiling. 5 scrabies (DMB) foraging for fungi. 6 owlbears (DMB) nesting in a side cavern, with eggs each.

Bronze Beans

1″ tree beans with wrinkled skin of shimmering bronze. Worth 100gp each. The Shadow House in Castle Brackenwold (p133) has long sought these beans, and pays for any retrieved. They pay 1,000gp for their location.

If eaten: Save Versus Doom or suffer damage and vomit violently for Turns (unable to move or act).

If planted: A tree like those in the Grand Arboretum sprouts from the earth and grows to full maturity over the space of 1 Turn. There is a 1-in chance of the tree being sentient (as a treowere— DMB).