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1106 Prigwort and the Swinney Tower

Hex

Dolmenwood Campaign Book · p.313

Open source p.313
Hex 1106 Region Aldweald Terrain Tangled forest (3)

Gently swaying, golden-leafed beeches sigh contentedly, eye-like whorls peering curiously at travellers.

Referenced in Winter's Daughter

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Gently swaying, golden-leafed beeches sigh contentedly, eye-like whorls peering curiously at travellers.

  • Terrain: Tangled forest (3), Aldweald
  • Lost/encounters: 2-in. Nighttime encounters on the road are 2-in likely to be with the ghost of Dewidort of Smerne (see hex 0607).
  • Ley line Ywyr (p18): Arcane spell-casters perceive the distant moaning of the dead.

The Town of Prigwort

Nestled in a hilly clearing in the deep woods, the thriving market town of Prigwort is the largest settlement beneath the eaves of Dolmenwood.

Brewing: Prigwort is famed for its breweries and distilleries, the town council consisting of the leaders of the seven noble brewing houses.

Fortification: Spurred by rumour of imminent war with the crookhorns mustering in the north, a fortified garrison is currently under construction on the edge of Prigwort.

Full settlement description: See p174.

The Swinney Tower

In the west of this hex, Swinney Road passes beneath a 20′-high wooded bank. Hints of a watchtower overlooking the road can be spied, a little way back in the woods at the top of the bank. This is a recently renovated defensive fortification operated by the Order of St Sedge (see Clerical Orders, p68) against the mustering crookhorn forces.

Approaching the tower: A narrow path hidden in the bushes slopes up to the tower’s door. The tower is circular, four storeys high, and built of roughly cut stone, now timeworn and patched with moss. soldiers (Level 1 fighters— DMB) atop the battlements aim crossbows down from at strangers and demand to know their business.

Entrance: A wooden door reinforced with iron bands. Each band is engraved with the Liturgic script “Thorn, Hammer, and Grail” (the motto of the Order of St Sedge).

Interior: Cramped chambers stuffed with arms, crates of supplies, spartan bunks, and idols of St Sedge. Everything is ordered with military precision, aside from incongruously jumbled piles of inside-out clothing (the work of the house bogle—see below). The commander— Hilda Harrowmoor (p70)—keeps a small chamber on the third floor.

Inhabitants: A small troop of acolytes (Level 1 clerics— DMB) of the Order of St Sedge and soldiers of House Harrowmoor (Level 1 fighters— DMB), commanded by Hilda Harrowmoor.

The house bogle: A fairy known as Jilly Jump-at-the-Moon lodges in the cellars and store rooms of the tower, creeping out at night to pilfer food, hide cutlery, and turn clothes inside out. The tower inhabitants native to Dolmenwood laughingly tolerate the fairy’s antics, while those from outside the Wood wish to evict the creature.

Visitors: Those in the service of the Church, the noble houses of Dolmenwood, or the Prigwort Alegard are welcomed. Others are repelled. Watchful PCs who spend a night in the tower may observe Jilly up to her tricks.

Jilly Jump-at-the-Moon—House Bogle

A stumpy, 1½’ tall fairy with skin like knotted wood, huge, staring cat’s eyes, and a gurning grin of crooked teeth. Remains invisible most of the time, but may manifest to fairy-friends.

Demeanour (Neutral): Shy, but can be tempted out with food and drink.

Speech: Lethargic mewling and sighing. Basic Woldish, Sylvan.

Desires: Milk, ale, sweet treats.

Knowledge: Knows of the Earl of Yellow’s patronage of Prigwort, and may casually mention it as common knowledge.

Combat stats: Sprite—yellow (DMB), without flight.