1112 The Falls of Nyf
HexDolmenwood Campaign Book · p.319
Open source p.319Paths crisscross among beds of beautiful ferns. Everything appears to be tended by some deliberate hand.
Paths crisscross among beds of beautiful ferns. Everything appears to be tended by some deliberate hand.
- Terrain: Tangled forest (3), Aldweald
- Lost/encounters: 2-in
- ### The Falls
- The Hameth takes a thunderous drop at the legendary Falls of Nyf, where surging white waters tumble down a 100′ precipice—a majestic and spectacular sight.
The Wondrous Ship-Conveyor
While the falls are indeed one of the region’s greatest natural wonders, they are also home to one of its greatest magical marvels: the great Ship-Conveyor of Nyf.
A boat approaching from the north: Seems bound for certain doom as it nears the vertical drop of the falls. Just as its bow crosses the foaming brink, the boat effortlessly glides, swan-like, into the air, supported by naught but magic. It then descends the abyss in a slow, stately fashion, coming to rest at a safe distance beyond the falls’ base, halting at a fortified wooden gate that spans the river.
A boat approaching from the south: Takes the opposite course, leaping skyward after it has cleared the gate, slowly and smoothly ascending the cliff, and alighting on the Hameth at a safe spot well upstream from the falls.
Wardens and toll-gate: The gate is controlled by House Mulbreck (hex 1210) and manned by 12 wardens (Level 1 fighters— DMB). They demand a toll from every boat passing through: 1sp/5sp/1gp (for small/medium/large boats). The wardens are garrisoned in a stout, two-storey guardhouse alongside the gate.
Operation and history: The marvellous Conveyor operates automatically. Little is known of its origins, save that it was created by the powerful sorcerer Nyf Nimbly. Control of the gate and its lucrative toll revenues are granted by the duke, with great competition and skulduggery between the lesser noble houses. House Mulbreck currently holds the contract, valid for the next seven years.
Caves Behind the Falls
Hidden behind the Falls of Nyf is a cavern: low and broad, dripping and rancid, its walls spongy with a curious moss. Human bones clatter across the rocky cave-floor. Several corpses are impaled on stalagmites, infested with more of the verdant moss.
Lair of Skulp: This dank place is home to a cunning and vicious troll (DMB) called Skulp.
Agreement with the wardens: Skulp once terrorised the region at night, attacking boats, wardens, and travellers. However, the wardens have now struck a deal with her, and her attacks have ceased. They provide her with any corpses they fish from the river, battered and bloated. Skulp takes these corpses and cultivates a species of delicious moss in their putrescent flesh, which she devours, leaving the corpses themselves.
Skulp—Troll
An ancient, stinking, and especially cantankerous troll with a gaunt, skull-like face atop a wobbly, corpulent frame. Dresses in slimy rags and scraps of river weed.
Demeanour (Chaotic): Welcoming, eyes up visitors to assess their moss-worthiness, flies into a rage at the drop of a hat. Pushes her face right up close to others.
Speech: Snivelling, grumbling. Woldish, Sylvan.
Desires: Fresh corpses upon which to grow her unspeakable moss. In particular, woodgrue bodies, which Skulp says add a “special something” to the moss’s taste.