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1401 Fresh Graves

Hex

Dolmenwood Campaign Book · p.344

Open source p.344
Hex 1401 Region Table Downs Terrain Hills (2)

A weak wind carries the low, mournful cries of distant wolves.

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A weak wind carries the low, mournful cries of distant wolves.

  • Terrain: Hills (2), Table Downs
  • Lost/encounters: 1-in. Nighttime encounters are 3-in likely to be with Grinstead, accompanied by wolves (DMB).

Graveyard

Visible a mile south of the Downs Road is a lonely graveyard, surrounded by crumbling stone walls. Alongside is the ruin of a small stone building (see Parr’s Ruin).

The graves: Ten graves lie inside the stone perimeter, the earth of each freshly churned. The tombstones are crudely carved with religious scripture, but no names.

Digging up the graves: Only one contains a body: a young man, freshly killed.

Parr’s Ruin

The collapsed remains of an ancient farmhouse. A single room remains intact, with a wooden door and shutters recently installed.

Interior: Sparsely furnished with camping gear and candles. A small bundle of religious texts lies beside a bedroll. A door, obscured by debris, leads to a stairway down to the Cellar.

Inhabitants: Sister Parr leads a solitary, miserable existence here.

Visitors: Parr warns off visitors without saying why, imploring them to leave the hex before dark.

Cellar

A small stone room, stinking of rot and death. Dried blood spatters the walls and floor. A jagged opening in one wall leads to a warren of tunnels and wolf dens, with exits among the surrounding hills.

Inhabitants: By day, the revenant Grinstead lurks here; by night, he roams the nearby road, in search of victims.

Tunnels: In one den sits a chest (locked—Grinstead has the key) guarded by wolves (DMB). It contains 360gp, 494sp, 283cp, a sapphire ring (1,200gp), and a vial of Wyrms blood Elixir (p414).

Sister Wilfrinda Parr (Level 1 Friar)

A gaunt, middle-aged human woman with an ill-maintained tonsure and sunken eyes. Dressed in hessian robes. Her hands and fingernails are stained with dirt. She is a captive of Grinstead, forced to consecrate the bodies of the revenant’s kills so that Grinstead may unearth and devour them. She bitterly knows he will just find another priest if she dies refusing.

Demeanour (Lawful): Depressed and defeated.

Speech: Deliberate, weary. Woldish, Liturgic.

Desires: To find the strength to escape.

Spells: Unable to cast spells, due to deity disfavour.

Grinstead—Necrophage

An undead revenant, originally a sadistic noble who developed a taste for human flesh. Dark-haired, tall, ashen-skinned, eyes a bloody red, seemingly in his late 20s. Dresses in finery, blackened with dirt. In undeath, can feed only on corpses that have received a consecrated burial. Driven out of civilised regions, he has kidnapped the friar Sister Parr, forcing her to perform last rites on the bodies of travellers he murders.

Demeanour (Chaotic): Proud and manipulative. Long past any sense of shame or guilt for his actions.

Speech: Strong, commanding. Woldish, Old Woldish.

Desires: Fresh human corpses for the Graveyard. Alliances with the Table Downs’ fell denizens (such as the wolves, to whom he feeds his victim’s mounts).

Possessions: An Arcane Longsword (p412) of cold iron; “Vilin remembers” is engraved on the pommel in Old Woldish. The key to the chest in the Tunnels.

Medium Undead—Sentient—Chaotic

Level 5 AC 15 HP 22 Saves R11 H12 B13 S14 Att Bite (, + disease) or Arcane Longsword (, ) Speed 40 Morale 8 XP 360

Undead: Silent before attacking. Immune to biological effects (e.g. disease, poison) and mind-affecting spells (e.g. Vapours of Dream, Paralysation, Dominate).

Immunities: Only harmed by fire, magic, or magic weapons.

Disease: Victim loses 1 Strength per day, dying at 0 Strength. The disease can only be cured by magic.

Light sensitivity: Suffers a –2 penalty to Attack Rolls and a –1 penalty to AC in sunlight.

Summon beasts: Can summon wolves (DMB), which arrive in Rounds.