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1502 Duke Mai-Fleur’s Hunting Lodge

Hex

Dolmenwood Campaign Book · p.355

Open source p.355
Hex 1502 Region Aldweald Terrain Hilly forest (3)

Rugged knolls dense with holly. Blasts of hunting horns echo on the wind.

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Rugged knolls dense with holly. Blasts of hunting horns echo on the wind.

  • Terrain: Hilly forest (3), Aldweald
  • Lost/encounters: 2-in. Encounters are 1-in likely (2-in likely at night) to be with a Wild Hunt mustering in the woods around the lodge.
  • Foraging: Successful foraging yields portions of Gillywort (DPB), in addition to the normal results.

The Unicorn Gate

A pair of great oak trees stands atop a tall hill. Into the living trunk of each tree is carved the likeness of a rearing unicorn. They face one another.

Blowing a horn: Causes a brisk wind to pick up and a shimmering blue mist to fill the space between the two trees.

Entering the mist: Whisks one away to the fairy road Duke Mai-Fleur’s Road (see Fairy Roads, p26).

Duke Mai-Fleur

A lithesome half-elf / half-human lord with ashen complexion and flowing raven locks. The light of a blazing sunset shines in his eyes. Dresses as a hunter, crowned with holly and ivy. Mai-Fleur is renowned as the most accomplished hunter in all Dolmenwood. See p30 for more details on the duke and his domain.

Demeanour (Neutral): Wild-spirited, mercurial. Dreadful anger and heartening laughter are ever imminent.

Speech: Commanding, indignant. Woldish, Old Woldish, High Elfish, Sylvan.

Desires: To locate game worthy of a fairy lord (e.g. the Stag Lord in hex 1305, the Bicorne in hex 0510).

Reward: One who aids Mai-Fleur may be gifted with a magical hunting horn which, if blown, summons a Wild Hunt to their command. This may be used once only and works like the mighty fairy rune Summon Wild HuntDPB. Worth 5,000gp.

Medium Fairy—Genius—Neutral

Level 14 AC 19 HP 75 Saves R5 H6 B7 S8 Att Dusk Bow (, + paralysis, range 70′ / 140′ / 210′) or Silver Sword (, ) or magic Speed 40 Morale 9 XP 7,550

Immunities: Only harmed by magic or magic weapons.

Magic Resistance: bonus to Saving Throws against effects of magical origin.

Dusk Bow: A Fairy Longbow (p412). A mortal hit by an arrow fired from the Dusk Bow must Save Versus Hold or be paralysed for Turns (aware but unable to move or act).

Silver Sword: A Fairy Longsword (p412) of fairy silver.

Fairy magic: Glamours Awe, Breath of the Wind, Danc ing Flame, Mirth and Malice, Moon Sight, Lesser runes (thrice a day) all, Greater runes (once a day) all, Mighty runes (once a day) Summon Wild Hunt. Duke Mai-Fleur can also cast the arcane spell Polymorph thrice a day.

Duke Mai-Fleur’s Hunting Lodge (Hidden)

A two-storey wooden lodge, camouflaged by the trailing moss that blankets it. Even the windows are obscured.

Stepping onto the front porch: The moss peels back, revealing a polished black door, carved with scenes of unicorn hunting and the holly-wreath sigil of Duke Mai-Fleur. The door is sealed with a Glyph of Locking (Level 14 caster).

Interior: Passages, drinking halls, and three bed chambers, spartanly furnished but replete with hunting trophies, including three great black bears and two majestic unicorns. Blue candles in wall sconces magically kindle.

Mai-Fleur’s Drinking Horn: At the centre of a drinking hall table is a 2′-long horn of fairy silver, studded with pale blue ice jewels. Once a day, water poured into the horn is transmuted into exquisite, sparkling wine. Worth 5,000gp.

Trespassers: Any who enter without permission are attacked by animated stuffed animals: 3 bears (DMB) and 2 blessed unicorns (DMB). As magical constructs, the creatures have Morale 12 and are immune to poison and mind-affecting magic (e.g. Ingratiate, Vapours of Dream).

The Wild Hunt

A raucous train of fairies gleefully charging through the forest after prey.

Leader: 3-in chance that the hunt is led by Duke Mai-Fleur himself, otherwise by an elf knight (DMB) loyal to the Duke.

Retinue: fairy hounds (stats as wolves), elf wanderers (DMB) on foot, elf wanderers (DMB) mounted on fairy horses (DMB), woodgrues (DMB —horn-blowers), sylvan centaurs (DMB).

Interference: The fairies do not discriminate between their intended quarry and PCs who get in their way.