← Search

1503 Mai-Fleur’s Fox-Hunting Grounds

Hex

Dolmenwood Campaign Book · p.356

Open source p.356
Hex 1503 Region Aldweald Terrain Tangled forest (3)

Tree trunks covered with whorls and holes having the unsettling appearance of eyes and mouths.

⬡ view on the hex map →

Tree trunks covered with whorls and holes having the unsettling appearance of eyes and mouths.

  • Terrain: Tangled forest (3), Aldweald
  • Lost/encounters: 2-in. Encounters are 1-in likely (2-in likely at night) to be with a Wild Hunt (see 1502) in pursuit of fairy foxes.
  • Foraging: Successful foraging yields portions of Oddy Sorrel (p430), in addition to the normal results.

Fairy Foxes

The fairy Duke Mai-Fleur (p30) keeps this region of his mortal hunting grounds stocked with a dangerous species of game: a breed of intelligent, anthropomorphic fairy fox, some 100 in total.

Trapping the Trappers

The cunning fairy foxes attempt to confound the hunters by strewing the forest with traps.

Traps: When PCs move through this hex, roll : 1–3: a random PC must Save Versus Hold or be caught in a trap, 4–5: no traps encountered, 6: the party spots a trap.

Caught in a trap: The character is snared in a net or by the ankle and yanked 20′ into the air. fairy foxes quickly emerge to ambush their prey.

Avoiding traps: Characters aware of the presence of traps here may navigate around them, but doing so increases all Travel Point costs (e.g. to search or leave the hex) by 1.

Fairy Fox Dens (Hidden)

The entire hex is riddled with cunningly hidden burrows where the fairy foxes lair.

Entering: Only creatures of 3′ tall or less can squeeze down the tunnels that lead to the fairy foxes’ dens.

Inside the dens: Each den is home to fairy foxes, dwelling in a network of long, sandy tunnels, cosy lounges with wood-crafted furnishings, little bedchambers with straw nests, and larders stocked with hanging pheasants and rabbits.

Treasures: Hidden in each den are gems (50gp each), gp, pp, and elf trinkets (DPB).

Fairy Foxes

2′ tall, silver-furred humanoid foxes with pink eyes and jaws of vicious little teeth.

Small Fairy—Sentient—Neutral

Level 1 AC 12 HP (2) Saves R13 H14 B15 S16 Att Bite (, ) or sling (, , range 40′/80′/160′) Speed 40 Morale 8 XP 10

Surprise: Opposing side has a 4-in chance of being surprised, due to fairy foxes’ stealth.

Cold iron: As fairies, fairy foxes suffer 1 extra point of damage when hit with cold iron weapons.

Tactics: The foxes favour vicious hit-and-run attacks, striking and then retreating into their burrows.