← Search

1803 The Lonely Tree

Hex

Dolmenwood Campaign Book · p.380

Open source p.380
Hex 1803 Region Aldweald Terrain Boggy forest (4)

A low fog rises from the sodden earth. Trees ooze silvery sap and fungi thrive on rotting trunks.

⬡ view on the hex map →

A low fog rises from the sodden earth. Trees ooze silvery sap and fungi thrive on rotting trunks.

  • Terrain: Boggy forest (4), Aldweald
  • Lost/encounters: 3-in. Encounters with humanoids are 3-in likely to be with delirious, elderly individuals fleeing the area.
  • Foraging: The chance of foraging is increased by 1-in in this hex. Successful foraging yields fresh rations of edible fungi.

Forsaken Forest

The abundance of edible mushrooms and sap-rich trees should attract civilization or its enterprises, yet these woods remain scarcely trod.

Abandoned campsites: Many abandoned camps can be found on the edges of deer trails, some recent, some old.

Carrion birds in trees: A careful eye might notice, in the upper boughs of the forest, many a bloated carrion crow and magpie waiting with a hungry glint in its eyes.

The Lonely Tree

In the northern fringe of the hex is a hill ringed with bristle thickets and bogs. Atop it, a mighty apple tree stands as tall as a tower, adorned with dozens of gnarled, rosy fruits.

Wayward thralls: There is a 3-in chance that dishevelled wanderers—wood tramps, vagabonds, lepers, and wayward pilgrims—are gathered at this hill, reciting strange legends and consuming bitter crab apples from the tree in an odd state of torpor. They refer to the tree as the “Lonely Tree” and feel the need to stay in its presence to keep it company.

Eating the apples: Those who consume the apples must Save Versus Spell or fall under an enchantment compelling them to remain in the tree’s presence overnight, relaxing, telling tall tales heard in childhood, and consuming more apples. Once per subsequent day, they can attempt to escape the enchantment with a save, continuing in this state until they succeed or perish (see below).

Effects of remaining: An individual loses Constitution and ages years for each week they spend in the tree’s thrall. Those who die near the tree are dragged beneath the soil by its roots. Those who die further away are devoured by carrion birds.

Nature of the tree: The Lonely Tree itself is an intelligent entity, though it is unable to attack or directly influence anyone who does not consume its fruits. Not outrightly malevolent, it is an intelligence consumed by ennui and a desire for company. Unbeknownst to all (including itself), the tree was created 150 years ago by the sorceress Ygraine Mordlin (p84), as an early experiment with the temporal magicks she would eventually use to wrest nearby Meagre’s Reach (hex 1703) from the past.