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1906 Wetherbrooke’s Last Show

Hex

Dolmenwood Campaign Book · p.389

Open source p.389
Hex 1906 Region Aldweald Terrain Open forest (2)

Butterflies flit through spacious glades. In winter, their wings are rimed with hoarfrost.

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Butterflies flit through spacious glades. In winter, their wings are rimed with hoarfrost.

  • Terrain: Open forest (2), Aldweald
  • Lost/encounters: 1-in
  • ### Abandoned Campsite
  • A glade near the forest edge contains an encampment of eight wagons of varying sizes, painted in what were once bright colours, now dulled by extensive weathering.

Five enclosed wagons: With doors and windows, eclectically adorned with baroque woodwork.

Three cage-wagons: Rusty cages, atop wagon bases. Large enough to house great beasts. The cages are unlocked and contain only parched straw.

Lettering: Painted on the sides of the wagons, in large, highly-stylised red-and-yellow letters, are the words “Wetherbrooke’s Wild World of Wonders.”

How did they get here?: There is no path between the trees by which the wagons might have arrived here.

Inside the Enclosed Wagons

The enclosed wagon interiors are ransacked, covered in cobwebs, and strewn with animal droppings.

Blue wagon with partial second storey: Empty food stores and office (desk and overturned chair), with a very steep staircase leading to a bedroom. In the desk is a water-damaged financial ledger. Under the bed is a locked wooden strongbox, easily forced open, containing 205sp.

Two long orange wagons: Tightly packed bunks line the walls, some containing small animal nests. The far end of each wagon is partitioned into a pair of tiny bedrooms, containing: 1. A rack holding an Arcane Whip (p412, damage, reach 10′, enchantment bonus only applies against great cats); 2. Barbells with hollow wooden weights painted to look like iron; 3. A half-empty vial of chartreuse liquid sitting on a makeup table (if consumed, Save Versus Doom or die within Turns); 4. The image of a ghastly, grinning clown face painted on the wall in lurid tones, immediately next to a tarnished mirror.

Short black wagon with purple trim: An embroidered cloth-covered table with a cracked crystal ball and a bed behind a curtain. Stale smell of incense. Upon entering, a disembodied female voice shrieks, urging PCs to flee the encampment immediately. Under the table is a hollow fake thumb holding a carnelian (50gp).

Large white wagon: Empty crates; dried-out, brittle leather tent-bundling straps.

Big Top

An adjoining glade is filled by a bright red circus tent in perfect condition, its flap open invitingly.

Music: Emanates from the doorway, both energetic and wistful.

Magically rooted: The ropes and spikes holding up the tent are immovable and indestructible.

Inside the Tent

Wooden benches and bales of hay surround a circus ring.

Spectral performers and animals: Wink into and out of existence, the humans’ faces all grimaces of unceasing despair and terror. Acts include (roll ): 1. Two tigers with tamer; 2. Clowns juggling torches and knives; 3. Acrobats forming a human pyramid; 4. Elephant performing tricks; 5. Strongman lifting barbells; 6. Fire-eater. The show is seemingly unending.

An audience of spectral fey creatures: Cheers and claps appreciatively.

Ringmaster: An apparition of a tall and wiry elf in a top hat and garish red long-tailed suit soon approaches, demanding both a fee for the performance and an “honest assessment” of the show.

Tribute or trouble: If the characters hand over 20gp per PC and offer effusive praise, the ringmaster salutes their “refinement and taste” and allows them to view the performances for as long as they like. Otherwise, his face elongates and widens into a giant, distorted parody of ire. 2 tigers (as dire wolves— DMB) become corporeal and attack, as the spectators roar with excitement.

Defeating the tigers: Causes the audience to erupt in booing. They and the circus vanish, and the tent collapses. Only the ringmaster’s empty suit remains, alongside a sack containing 320gp and 512 human teeth.

Fleeing: The tigers pursue PCs for up to 10 Rounds, then vanish.