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Control Weather

Spell

Dolmenwood Player's Book · p.90

Open source p.90
Arcane Rank 6 Duration Concentration Range 720′ around the caster

Weather conditions of the caster’s choosing manifest in the local area (see list of common conditions below).

Concentration: If the caster is harmed, moves, or takes any other action, the spell ends.

Outdoors only: This spell only functions outdoors.

Weather Conditions

The following are common weather conditions. Others may be possible, at the Referee’s discretion.

Calm: Clears bad weather (though side-effects—e.g. mud after rain—remain).

Extreme heat: Dries up snow or mud (including the Mire spell). Creatures in the area move at half Speed.

Fog: Visibility drops to 20′. Creatures in the area move at half Speed and, at the Referee’s option, may also have a chance of getting lost.

High winds: Creatures in the area move at half Speed. Missile fire and flight are impossible. High winds may be used to increase the sailing speed of ships by 50%. In sandy areas, high winds cause sandstorms, reducing visibility to 20′.

Rain: –2 penalty to Attack Rolls with missile weapons. Mud forms after 3 Turns, halving Speed.

Snow: Visibility drops to 20′. Creatures in the area move at half Speed. Bodies of water begin to freeze. After the snow thaws, mud remains and impedes movement.