Crystal Resonance
SpellDolmenwood Player's Book · p.80
Open source p.80Allows the caster to attune a gem or crystal (of at least 50gp value) to copy certain energies from the environment or to release copied energies. The spell manifests one of the following effects when cast:
1. Imprint: Holding the crystal aloft for 1 Turn, the caster imprints it from the surroundings (the area within range). A single type of energy (see Types of Energy) may be imprinted into the crystal. Any energy previously absorbed into the crystal is replaced. There is a 1-in chance of the crystal shattering and becoming useless.
2. Release: Causes a previously imprinted crystal to reproduce the stored energy in the environment it now occupies (the area within range). Released energies only reproduce normal ambient conditions and cannot cause damage, blindness, deafness, or other special effects.
Types of Energies
Light: The lighting qualities of an environment may be absorbed and reproduced, causing an area of light, gloom, shadow, and so forth to be emitted from the crystal for 1 Turn per Level of the caster.
Images: A static snapshot of the crystal’s environment can be absorbed for later examination. The image is reproduced for 1 Turn.
Sound: Any sound emitted during the 1 Turn absorption time is recorded and may be reproduced.
Temperature: Warmth or cold may be absorbed into the crystal and re-emitted for 1 Turn per Level of the caster.