Firelight
SpellDolmenwood Player's Book · p.80
Open source p.80Arcane Rank 1 Duration 6 Turns + 1 Turn per Level Range The caster
Conjures a ball of flickering flame around the caster’s hand, floating above their shoulder, or around object held.
Light: The flame sheds light in a 15′ radius, sufficient for reading, but not as bright as daylight.
Heatless: The conjured flame does not produce heat and cannot be used to ignite objects or cause damage.
Flare: With a magic word, the caster may command the flame to flare suddenly. All within 30′ who see the flare must Save Versus Spell or be dazzled, suffering a –2 penalty to Attack Rolls for Rounds. The caster is not affected by the flare, but allies may be unless warned to close their eyes. After flaring, the flame disappears and the spell ends.