Gust of Wind
SpellDolmenwood Player's Book · p.97
Open source p.97Rune Grade lesser Duration 1 Round Range 10′ wide area, 60′ long
A forceful blast of air rushes from the caster’s outstretched hands, blowing over light objects in its course.
Flames: Small, exposed flames (e.g. candles, torches) are extinguished. Small, protected flames (e.g. lanterns) dance wildly and have a 3-in chance of going out.
Fog: The wind scatters natural and magical mists.
Creatures: Small and Medium creatures are unable to move into the wind and must Save Versus Hold or be pushed back × 10′.