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Serpent Glyph

Spell

Dolmenwood Player's Book · p.85

Open source p.85
Arcane Rank 3 Duration Permanent until triggered Range Touch

The caster traces a magical, serpent-shaped warding glyph upon a page of text or a surface, followed by a sprinkling of powdered amber (100gp value).

Cast on a text: The glyph quickly mingles into the script. It can only be detected by magic. Reading the page triggers the warding magic.

Cast on a surface: The glyph remains visible, glowing pale yellow. Touching the surface triggers the warding magic.

When triggered: A glowing, serpent-like form leaps from the glyph and makes a single attack against the nearest creature. Its Attack is equal to the caster’s Level.

If the attack hits: The victim is frozen in a glittering amber bubble of time distortion for days (or until dispelled or released by the caster). While trapped, the victim is in temporal stasis and cannot move, perceive, think, or act. Likewise, the bubble cannot be moved or penetrated.

If the attack misses: The serpent dissipates with a flash, a bang, and a puff of smoke.