Sway the Mind
SpellDolmenwood Player's Book · p.98
Open source p.98Rune Grade greater Duration 1 day Range 30′
A single creature of any kind—person, beast, or monster— must Save Versus Spell or be charmed by fairy magic. Fairies gain a bonus to the save.
Friendship: The subject’s mind is swayed such that they regard the caster as a close friend and comes to the caster’s defence.
Commands: If they share a language, the caster may give the charmed subject commands, which they obey.
Resisting commands: The subject resists commands that contradict their habits or Alignment. Suicidal or clearly harmful commands are always refused.