Teleport
SpellDolmenwood Player's Book · p.89
Open source p.89The caster or a chosen creature vanishes and reappears at a location of the caster’s choosing.
Gear: The subject is teleported with all its gear, up to its maximum load.
Resisting: An unwilling subject may Save Versus Spell to resist the teleportation.
Destination: May be at any distance, but must be known to the caster. The destination must be an open space at ground level. (The caster may not intentionally teleport a subject into mid-air or into solid matter.)
Risk: When teleporting, there is a risk of accidentally arriving above or below ground level. The chance of a successful teleportation depends on the caster’s knowledge of the destination (see below). Roll and consult the Teleport Result table.
Too high: The subject appears × 10′ above the intended destination. If this is inside solid matter, the subject dies instantly. Otherwise, they fall from a height.
Too low: The subject appears × 10′ below the intended destination. If this is inside solid matter, the subject dies instantly. TELEPORT RESULT Knowledge Intended Too High Too Low of Dest. Dest. Scant 01–50 51–75 76–00 Moderate 01–80 81–90 91–00 Exact 01–95 96–99 00
Scant: A location that the caster has visited once or twice, has seen by magical scrying, or has heard of from descriptions.
Moderate: A location that the caster has visited often or has studied via scrying for several weeks.
Exact: A location that the caster has studied in-person for several weeks, memorising every minute detail.