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Trap the Soul

Spell

Dolmenwood Campaign Book · p.457

Open source p.457
Arcane Rank 6 Duration Instant Range 20′

Rank 6 arcane spell (1205) Duration: Instant Range: 20′

This spell either traps or releases the life force of a single living creature, with two usages as follows:

1. Trap: The subject must Save Versus Doom or have their life force sucked out and trapped inside a precious receptacle prepared by the caster (see below). Stripped of its soul, the victim’s body enters a comatose state and will die after 30 days, unless the soul is restored.

2. Release: The life force of a trapped target is released, either into their body (if it is within range) or to another suitable receptacle prepared by the caster (see below).

Soul Receptacles

Any gem, crystal, or precious object may be used.

Value: The receptacle must be worth at least 1,000gp per Level of the intended subject.

Name: The subject’s name must be engraved on the receptacle. If the subject uses multiple names, their primary name (as judged by the Referee) must be used.

Trapped soul: After Trap the Soul has been cast, an image of the trapped creature’s face flits across the surface of the receptacle. The trapped creature may be conversed with.