Grimalkin Trinkets
TableDolmenwood Player's Book · p.42
Open source p.42No table.
| d100 | Trinket |
|---|---|
| 01–02 | A bicorne hat that is a foot deeper on the inside than it appears. |
| 03–04 | A book of long-forgotten laws, written in Old Woldish. |
| 05–06 | A brass thimble that turns water into milk. |
| 07–08 | A breggle tongue, still moist. |
| 09–10 | A cherry tart pilfered from the kitchen of a fairy noble. |
| 11–12 | A cloak fashioned from a hundred voles. |
| 13–14 | A copper coin that always lands on the same side when deliberately flipped. |
| 15–16 | A crimson feather from an enormous bird. |
| 17–18 | A dead crow that never rots. |
| 19–20 | A deck of playing cards that shuffles itself when left unattended. |
| 21–22 | A dried heart the size of an acorn. |
| 23–24 | A hairball coughed up by a famous grimalkin. |
| 25–26 | A handkerchief stained with the kiss of Queen Abyssinia. |
| 27–28 | A heart-shaped locket. Each time it’s opened, it contains a portrait of a different cat. |
| 29–30 | A human eye that dilates just before it rains. |
| 31–32 | A hundred-year-old note offering a favour in return for services rendered to a witch. Her descendants might be obligated to fulfil it. |
| 33–34 | A leaf from the tallest tree in Dolmenwood. |
| 35–36 | A letter begging you to aid a miller’s youngest child. |
| 37–38 | A live cockroach tied to a thin gold string. If the cockroach is removed or killed, a new one appears in its place when the sun rises. |
| 39–40 | A lucky tortoise shell. |
| 41–42 | A lute that is always out of tune in the morning and in tune in the evening. |
| 43–44 | A luxurious, gold-embroidered cushion. |
| 45–46 | A mouse skull on a string. (Allegedly, a mouse from the moon.) |
| 47–48 | A mushroom stolen from the head of a mossling. |
| 49–50 | A nightingale’s song, trapped in a locket. |
| 51–52 | A pair of boots that will never go out of fashion. |
| 53–54 | A pair of dice that, when rolled together, always total to nine. |
| 55–56 | A pink bow that cannot turn invisible under any circumstances. |
| 57–58 | A pocket watch that always tells you the correct time an hour ago. |
| 59–60 | A porcelain teacup with a salamander painted on the side. Warm liquids it holds never cool down. |
| 61–62 | A rabbit’s foot that sporadically twitches. |
| 63–64 | A rat king in a sack. Each rat inside claims to be the “King of All Rats.” |
| 65–66 | A realistic mask of a human child. |
| 67–68 | A scroll depicting your royal lineage. Of dubious authenticity. |
| 69–70 | A set of keys on a golden ring, purloined from a noble. |
| 71–72 | A severed head of a sprite, dried and preserved. |
| 73–74 | A sewing needle, sized for a giant. (Treat as a dagger.) |
| 75–76 | A shard of cold iron, trapped in a glass sphere. |
| 77–78 | A single cat whisker, given to you as a sign of commitment. |
| 79–80 | A singular pipe, taken from a woodgrue’s pan flute. |
| 81–82 | A small vial containing a legendarily potent strain of catnip. |
| 83–84 | A tiny bell that makes no sound. |
| 85–86 | A trained, but not particularly smart, weasel. |
| 87–88 | A whistle that only dogs can’t hear. |
| 89–90 | A wolf’s paw that bleeds when the wolf is thinking of you. |
| 91–92 | A wooden door the shape and size of a mouse. |
| 93–94 | An eyepatch, stained with old blood. |
| 95–96 | An ogre’s toenail, tough as steel. Its owner still lives. |
| 97–98 | Eyeglasses haunted by benign ghosts. Wearing the glasses allows you to see them. |
| 99–00 | One of a pair of bracelets made from braided mouse tails. |