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Moon Signs

Table

Dolmenwood Player's Book · p.175

Open source p.175

No table.

d100MoonEffect
01–03Grinning (W)50% chance of guardian undead ignoring the character’s presence. (Though they act normally if provoked.)
04Grinning (F) bonus to Saving Throws against the powers of undead monsters.
05–07Grinning (w) Attack bonus against undead monsters.
08–10Dead (W) bonus to Attack and Damage Rolls the Round after killing a foe.
11Dead (F)If killed by non-magical means, the character returns to life after 1 Turn with 1 Hit Point. Their Constitution and Wisdom are permanently halved (to a minimum score of 3). This supernatural avoidance of death only takes effect once ever.
12–14Dead (w)Undead monsters attack all others in the party before attacking the character.
15–17Beast (W) bonus to Charisma (maximum 18) when interacting with dogs and horses.
18Beast (F)Wild animals attack all others in the party before attacking the character.
19–21Beast (w) Attack bonus against wolves and bears.
22–24Squamous (W)Effects of poison are delayed by 1 Turn.
25Squamous (F) bonus to Saving Throws against the breath attacks and magical powers of wyrms and dragons.
26–29Squamous (w) Attack bonus against serpents and wyrms.
30–33Knight’s (W) bonus to Charisma (maximum 18) when interacting with nobles.
34Knight’s (F) AC bonus against attacks with metal weapons.
35–38Knight’s (w)On a tied Initiative roll when in melee with knights or soldiers, the character acts first, as if they had won.
39–42Rotting (W) bonus to Charisma (maximum 18) when interacting with sentient fungi.
43Rotting (F) AC bonus against attacks by fungal monsters.
44–47Rotting (w)In the character’s presence, fungal monsters suffer a –1 penalty to Attack and Damage Rolls.
48–51Maiden’s (W) bonus to Charisma (maximum 18) when interacting with demi-fey.
52Maiden’s (F) bonus to Saving Throws against charms and glamours.
53–56Maiden’s (w) bonus to Attack and Damage Rolls against shape-changers and those cloaked with illusions.
57–60Witch’s (W)When the character receives magical healing, they gain 1 additional Hit Point. This applies at most once per day to each type of magical healing (e.g. specific spell, Class trait, potion, etc.).
61Witch’s (F) bonus to Saving Throws against holy magic.
62–65Witch’s (w) bonus to Attack Rolls against witches and holy spell casters.
66–69Robber’s (W) bonus to Charisma (maximum 18) when interacting with Chaotic mortals.
70Robber’s (F) AC bonus against attacks by Chaotic mortals, fairies, or demi-fey.
71–74Robber’s (w) Attack bonus against Chaotic mortals, fairies, and demi-fey.
75–78Goat (W) bonus to Charisma (maximum 18) when interacting with breggles (including crookhorns).
79Goat (F)Breggles (including crookhorns) attack all others in the party before attacking the character.
80–83Goat (w) Attack bonus against breggles (including crookhorns).
84–87Narrow (W) bonus to Charisma (maximum 18) when interacting with fairies, but suffer a –1 penalty to all Saving Throws against fairy magic.
88Narrow (F)If the character is afflicted by a curse or a Geas spell, there is a 1-in chance of the caster also being affected by their own magic.
89–92Narrow (w) Attack bonus against fairies and demi-fey.
93–96Black (W) bonus to Search Checks to find secret doors.
97Black (F) bonus to AC and Saving Throws when surprised.
98–00Black (w) bonus to Saving Throws versus illusions and glamours.
(W): Waxing moon. (F): Full moon. (w): Waning moon.