Mossling Trinkets
TableDolmenwood Player's Book · p.50
Open source p.50No table.
| d100 | Trinket |
|---|---|
| 01–02 | A bag of stone marbles. Each has a name and rolls towards whoever speaks it. |
| 03–04 | A block of cheese infected with hallucinogenic fungus. |
| 05–06 | A bloodstained hat that once belonged to a redcap. |
| 07–08 | A book alleging crimes by each of the 100 saints of Dolmenwood. Found on the body of a murdered man. |
| 09–10 | A bottle of yeast-froth shampoo, essential for maintaining the lustre of mossy manes. |
| 11–12 | A bouquet of honeysuckle that drips real honey. The honey attracts wasps. |
| 13–14 | A brass cowbell. When struck, nearby milk and cheese products jump half a foot towards it. |
| 15–16 | A broad-brimmed hat covered in shimmering moss. |
| 17–18 | A bronze idol to a two-headed mushroom god. |
| 19–20 | A chunk of volcanic rock, warm to the touch. A single Old Woldish rune has been carved into it. |
| 21–22 | A clay figurine of a pot-bellied giant with a single eye. |
| 23–24 | A cluster of fungus consisting of a dozen different kinds of mushrooms living in symbiosis. |
| 25–26 | A collection of small rocks, all chipped from different gravestones. |
| 27–28 | A cooking pot that adds mushrooms to every dish cooked inside it. |
| 29–30 | A flower pressed inside a dead man’s journal. |
| 31–32 | A hunting horn fashioned from a great boar tusk. |
| 33–34 | A jar of blue cheese massage oil. |
| 35–36 | A jar of green jelly with the label “Don’t Eat Me.” |
| 37–38 | A large egg, entrusted to you by a panicked woodgrue. |
| 39–40 | A large gooseberry that appears to have a creature growing inside it. |
| 41–42 | A large, pink sausage. Tries to crawl away if left unattended. |
| 43–44 | A leaf that changes with the seasons, dying by winter only to rejuvenate in spring. |
| 45–46 | A mossy rock. When placed on the ground for at least a minute and then lifted, bugs scurry out from underneath it. |
| 47–48 | A mould-riddled tapestry depicting the hunt for a swine of mythic size. |
| 49–50 | A puffball with dozens of tiny mouths which burp in unison at dawn. |
| 51–52 | A puffball-skin pouch filled with jelly. |
| 53–54 | A sack of half-empty ale bottles. |
| 55–56 | A sealed bottle of spirits, brewed from the composted remains of one of your ancestors. |
| 57–58 | A shepherd’s crook that induces fear in farm animals when brandished. |
| 59–60 | A single hair from the head of an elven lady; a token of her affection. |
| 61–62 | A small beetle you found on the road. You have since received a letter from an angry grimalkin charging you with its theft. |
| 63–64 | A small effigy of a breggle made from dried mushroom flesh. |
| 65–66 | A small pouch of magic nuts. When a nut is broken open, it emits a pearl of wisdom. |
| 67–68 | A small snake with a “Return to” note attached. The owner’s name is smudged out. |
| 69–70 | A small, hollow toadstool with a tiny wooden door. |
| 71–72 | A snail shell that grows a new snail at dawn if the old one is removed or killed. |
| 73–74 | A squirrel-sized collar and leash. |
| 75–76 | A story book about the charming exploits of the rat-people of the moon. |
| 77–78 | A unique pipeweed mix of your own invention. A bit too combustible. |
| 79–80 | A watering can that constantly trickles water from its spout. |
| 81–82 | A waterskin of yellow slime that drips upwards when unstoppered. |
| 83–84 | A wheel of cheese that never loses momentum once it starts rolling. |
| 85–86 | A wooden carving of yourself that ages as you do. |
| 87–88 | A wooden peg leg that you found and converted into an incubator for rare fungi. |
| 89–90 | A worm whose squirming slowly spells out threatening prophecies. |
| 91–92 | An adorable red-and-white button mushroom. Whispers to you when no one else is listening. |
| 93–94 | An incomplete, and possibly inaccurate, map of all the inns in Dolmenwood. |
| 95–96 | An onion shaped like a baby. |
| 97–98 | Blueprints for a marvellous mechanical mouse organ clock. |
| 99–00 | Dozens of different kinds of bark, stitched together like a book. |