Consequences of Getting Lost
TableDolmenwood Referee's Screen · p.5
Open source p.5No table.
| 3d6 | Consequence |
|---|---|
| 3 | Lost in time. Travel is along the intended course, but days pass. |
| 4 | Accidentally stumble into a random fairy road. |
| 5 | Move in circles, ending the day where it began. |
| 6–7 | Travel 90° to the left of the intended course. |
| 8–9 | Travel 45° to the left of the intended course. |
| 10–11 | Travel along intended course, but uncertain paths cause all Travel Point costs to be doubled. |
| 12–13 | Travel 45° to the right of the intended course. |
| 14–15 | Travel 90° to the right of the intended course. |
| 16 | Move in circles, ending the day where it began. |
| 17 | Knocked unconscious by flashing, coloured lights. Awaken hours later in the hex of a random nodal stone. |
| 18 | Enveloped in a bewildering fog. Emerge at end of the day in a random hex (at least 2 hexes away from original hex). |