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Consequences of Getting Lost

Table

Dolmenwood Referee's Screen · p.5

Open source p.5

No table.

3d6Consequence
3Lost in time. Travel is along the intended course, but days pass.
4Accidentally stumble into a random fairy road.
5Move in circles, ending the day where it began.
6–7Travel 90° to the left of the intended course.
8–9Travel 45° to the left of the intended course.
10–11Travel along intended course, but uncertain paths cause all Travel Point costs to be doubled.
12–13Travel 45° to the right of the intended course.
14–15Travel 90° to the right of the intended course.
16Move in circles, ending the day where it began.
17Knocked unconscious by flashing, coloured lights. Awaken hours later in the hex of a random nodal stone.
18Enveloped in a bewildering fog. Emerge at end of the day in a random hex (at least 2 hexes away from original hex).