Caves of the Kobold Slave-Masters — Smoke Test Four
You've run out of doors to open — the dungeon layout is complete. Per p43, the last room holds the final boss.
The Delve
The party sets out: Caves of the Kobold Slave-Masters.
→ Entered location 2.
▸ Treasure roll: A scroll with a random spell
📝 Kord found: A scroll with a random spell
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Potion of Healing. Can be swallowed at any moment, healing all lost life to a single character. Drinking it does not require an action. This is a one-use magic item, usable by all classes except barbarians.
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Ring of Teleportation. Allows user to automatically pass a Defense roll by moving that character out of the room. That character may not take part in the current combat, but rejoins the party as soon as the combat is over. After one use, the ring loses its powers and becomes a simple golden ring worth 1d6+1 gold pieces.
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Fools' Gold. These magical (but fake) gold pieces will let the user automatically bribe the next monster that asks for a bribe. No matter what the monster asks, the gold will appear enough to satisfy his greed. This is a one-use magic item.
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Ring of Teleportation. Allows user to automatically pass a Defense roll by moving that character out of the room. That character may not take part in the current combat, but rejoins the party as soon as the combat is over. After one use, the ring loses its powers and becomes a simple golden ring worth 1d6+1 gold pieces.
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Ring of Teleportation. Allows user to automatically pass a Defense roll by moving that character out of the room. That character may not take part in the current combat, but rejoins the party as soon as the combat is over. After one use, the ring loses its powers and becomes a simple golden ring worth 1d6+1 gold pieces.
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Ring of Teleportation. Allows user to automatically pass a Defense roll by moving that character out of the room. That character may not take part in the current combat, but rejoins the party as soon as the combat is over. After one use, the ring loses its powers and becomes a simple golden ring worth 1d6+1 gold pieces.
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Wand of Sleep. User may cast Sleep spell 3 times before its energy is depleted. Only wizards and elves may use it. Add the user's level to determine the spell roll, as you would do for a Sleep spell cast by that character.
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Potion of Healing. Can be swallowed at any moment, healing all lost life to a single character. Drinking it does not require an action. This is a one-use magic item, usable by all classes except barbarians.
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Ring of Teleportation. Allows user to automatically pass a Defense roll by moving that character out of the room. That character may not take part in the current combat, but rejoins the party as soon as the combat is over. After one use, the ring loses its powers and becomes a simple golden ring worth 1d6+1 gold pieces.
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Ring of Teleportation. Allows user to automatically pass a Defense roll by moving that character out of the room. That character may not take part in the current combat, but rejoins the party as soon as the combat is over. After one use, the ring loses its powers and becomes a simple golden ring worth 1d6+1 gold pieces.
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Wand of Sleep. User may cast Sleep spell 3 times before its energy is depleted. Only wizards and elves may use it. Add the user's level to determine the spell roll, as you would do for a Sleep spell cast by that character.
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
▸ Treasure roll: 2d6 gold pieces
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Potion of Healing. Can be swallowed at any moment, healing all lost life to a single character. Drinking it does not require an action. This is a one-use magic item, usable by all classes except barbarians.
▸ Treasure roll: A scroll with a random spell
▸ Treasure roll: d6 gold pieces
▸ Treasure roll: One random magic item from the Magic Treasure table below. → Ring of Teleportation. Allows user to automatically pass a Defense roll by moving that character out of the room. That character may not take part in the current combat, but rejoins the party as soon as the combat is over. After one use, the ring loses its powers and becomes a simple golden ring worth 1d6+1 gold pieces.
▸ Treasure roll: One gem worth 2d6 x 5 gold pieces
⚔ Fight at location 2: Kobolds (Level 3) ×6.
▸ Kord attacks Kobolds: total 2 vs Level 3 → 0 slain (6 left).
▸ Treasure roll: One item of jewelry worth 3d6 x 10 gold pieces
📝 Kord found: One item of jewelry worth 3d6 x 10 gold pieces
⚔ Fight at location 2: Kobolds (Level 3) ×6.
▸ Kord attacks Kobolds: total 2 vs Level 3 → 0 slain (6 left).