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12 - Woodsman

Section

4AD 3R Β· p.5

Open source p.5

You meet a young woodsman. He sounds pretty knowledgeable about the ways of the forest. You may hire him as a scout for 10 gold pieces. If you do so, he will join the party (treat him as a 0 level warrior with a slashing hand weapon, light armor, and 3 Life points). If you have a scout in the party, you may alter your next three rolls by or , for example choosing result 14 or 16 when you roll a 15. You may look at the result before choosing. Note that there are a few numbers that you can reach only with a scout. After three rolls, the woodsman will leave the party and go about his business.