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62 - Whirlwind

Section

4AD 3R Β· p.18

Open source p.18

The party is hit by a violent whirlwind of magical origin. Every character must save versus a level 5 spell or take 1 damage and lose one item (player’s choice of a weapon, shield, or magic item, unless the character has scrolls: scrolls are always carried away first by the whirlwind). Wizards roll at . If you meet the whirlwind a second time, you have on the save roll. Once you have met the whirlwind twice, ignore any further encounters with it.