62 - Whirlwind
Section4AD 3R Β· p.18
Open source p.18The party is hit by a violent whirlwind of magical origin. Every character must save versus a level 5 spell or take 1 damage and lose one item (playerβs choice of a weapon, shield, or magic item, unless the character has scrolls: scrolls are always carried away first by the whirlwind). Wizards roll at . If you meet the whirlwind a second time, you have on the save roll. Once you have met the whirlwind twice, ignore any further encounters with it.