A Call for Adventurers
Section4AD DW · p.6
Open source p.6Lord Erid Orfeld is a wealthy merchant of Dorantia. From AnMor to Kardalok, the Orfeld Company has established a prosperous business with contracts in a variety of trades. Lord Erid has recently been investing in antiquities from before the Century of Rain and Fire. One such shipment had been waylaid in transit across the Sea of Storms near the coast of western Kardalok. Corsairs have captured the Orfeld Company’s cargo ship and absconded with the valuables in its hold. One particular relic, a golden statue of the Shark God, Tezany, is prized above all else. Lord Erid Orfeld has hired a party of four adventurers (your party) to track down the stolen relic and return it to the Orfeld estate in Dorantia. Your reward shall be 100 gold. The merchant suggests your party speak with the Atlis Coast Guard for clues on the investigation of this piracy, or you might talk with a certain associate of his named Murazzo who has many underground connections. Your party is then booked passage across the Sea of Storms to western Kardalok to the port city of Tezany’s Cove.