Fighting Rules
Section4AD KOD Β· p.11
Open source p.11Fighting Knights
This only applies to knights met on the Challenger Table (7). The fight is just between you and the enemy knight. Your retainers do not get involved. There is no surprise or reaction roll. The fight goes ahead like a normal combat.
Who Attacks First?: Roll a . You will attack first if the roll is 1-4, the opponent will attack first on a roll of 5-6. This roll is performed at the beginning of the fight, and then you alternate between attacking and defending until the end.
No Armor or Weapons?: These will be lent to you for the fight, and must be returned at the end, even if the enemy is defeated.
Enemy Below Half Strength: Will lose 1 level and test for morale. On a pass they fight to the death. On a fail, the enemy boss or knight will not flee but ask for quarter instead.
Giving Quarter to a Boss: Not granting this (the fight continues) to a boss who asks for it, is an act of Dishonor. If you give quarter to a boss, you can dice for a piety point. That boss will remain in the game and you might fight him again, fully healed, in future.
If You Win: This is either by slaying or giving the opponent quarter. You get an XP roll, and gain the amount of gold pieces listed under their treasure roll.
Ask for Quarter from a Knight (Not a Boss): You give up an attack to ask for this. Roll a , if more than the rebellion level, quarter is given, and you must pay over an amount equal to the winning knights treasure roll. If you cannot meet the full price in coins or treasure, then this is an act of Dishonor. If you roll less than or equal to the rebellion level, the fight continues to the death.
Fighting Minions
Unlike other encounters, retainers will attack minions and will be attacked by minions.
When you fight night minions, a lantern should be used. The lantern bearer cannot use shields or two handed weapons. If a retainer carrying a lantern dies or flees, they will drop it so someone else can pick it up (using up an attack to do so). If you have no lantern, all rolls for attack and defense are at .
You receive an XP roll for every 10 minion encounters survived.
Fighting Others
A paladins honor does not allow retainers to fight monsters with 2+ life points (non minions). When these monsters are at less than half their life points, treat them as one level lower, and they take a morale test. You receive one XP roll for every such enemy you defeat.
Using a d8
This is optional. It powers up the paladin, so only use this option if you are having difficulty winning. Once your paladin reaches 5th level, use a instead of a for XP rolls (do not advance beyond 5th level), attack rolls, defense rolls, and save rolls. Piety tests and rolling for piety points still use a . Retainers still use a . A explodes on a roll of 7 or 8.
Random Names
At the back of this book are random name generators for inns, retainers, and knights. They are optional, and help if you are seeking more color in the game.