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How to Play This Adventure

Section

4AD DW Β· p.3

Open source p.3

How to Play This Adventure This adventure for Four Against Darkness can be played in a couple of hours, and split over two separate sessions. It has been designed for beginning characters: most of your characters should be level 1 or 2. However, if two or more characters are level 3, increase the chance of wandering monsters to 2 in 6 and increase the number of all minions encountered by 1. The Four Against Darkness book is needed to play this adventure. This adventure is in two parts. The first is a programmed dungeon. The second is a random dungeon using the standard dungeon building tables found in Four Against Darkness, but replacing the room content tables with those from this book. In part one, use the Map of the Corsair Hideout. You’ll find the numbered locations in Chapter One. Do not start reading until your party is created and ready to go. Follow the layout of that map, decide which location you are going to visit, and read the entry corresponding to that number. You may search rooms only if instructed to do so by the numbered entry. Do not read the entries in advance! Read them only as you reach the room or area. Reading the entries in advance will spoil all the fun. Wandering Monsters When you trace your way back through the map, make a wandering monster roll once for each numbered location you move through. The chance to meet a wandering monster is 1 in 6. To determine what wandering monsters are met in Chapter One, roll . On a 1-3, use the Hideout Vermin table. On a 4-6, roll the Hideout Minion table.