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Murazzo

Section

4AD DW · p.7

Open source p.7

After inquiring around for Lord Erid Orfeld’s associate in several taverns, your party locates the fellow. He is a well-groomed individual with expensive clothes, and many rough looking bodyguards. Murazzo listens to your tale with growing interest. He makes a counter offer to the one Lord Orfeld had made. For 200 gold, Murazzo wants you to bring the gold statue of Tezany the Shark God, to him. As well, the corsair captain must not live, as he had failed to turn over the treasures to the organization that had funded his ship and crew. If your party succeeds, you will be inducted into the guild of thieves, the society which Murazzo is the king. Murazzo has the adventurers escorted south of Tezany’s Cove to a secret entrance into the hideout of the corsairs. Your party is now on a Quest and may proceed to the Map of the Corsair Hideout, but may start at the secret entrance at section 2.