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Returning to Murazzo

Section

4AD DW Β· p.17

Open source p.17

If you bring the gold statue of Tezany to Murazzo, select a character to make one xp roll. Murazzo gives your party the promised 200 gold reward (100 gold if your party did not pay for the water-breathing enchantment before the adventure). Each character is officially promoted to captains within the guild of thieves. You will know contacts in all the major cities of the civilized world and may go to them for assistance in future ventures. If your party quits the dungeon before killing the Avatar, they may regroup back at Tezany’s Cove and heal up. You may return to the undersea adventure, but you will roll for a new random dungeon. The Avatar will already be summoned and at full strength. You will not have to fight the cultists in the final fight. The gold statue of Tezany will always stay with the Avatar. If you wish to steal back the gold statue of Tezany from Murazzo and the guild of thieves, you may attempt to do so if you have a rogue in your party. Roll a . On a 1 the rogue is caught and murdered, the rest of your party is stripped of all money and magic items and dumped into the harbor. On a 2 the rogue escapes with the statue, sells it, and flees with the money, leaving your party forever. On a 3-4 the rogue barely avoids the guards used by the guild of thieves, no luck stealing the statue. On a 5-6, the rogue manages to take the statue and your party is able to sell it at the market for 200 gold.