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Room 3 β€” Closing Walls

Section

4AD DW Β· p.8

Open source p.8

The doors at either end of the tunnel slam shut then lock from the opposite side. A metallic grinding noise begins loudly. The walls are closing in! You notice a small hole next to the door ahead, large enough to fit your arm. Inside this hole appears to be the controls for this trap or how to unlock the doors. Choose a character and which hand to put into the hole. Roll . A rogue adds his level to the die roll. On a natural 1, the character loses 1 life point and their hand, and will no longer be able to use anything with that arm. On a 5 or 6, the walls stop and the doors open. A result of 2-4, the closing walls stop but the doors are still locked. You may attempt to bash the door as a level 5 (see p. 60 in Four Against Darkness).