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Room 5 β€” Iron Wall Trap

Section

4AD DW Β· p.9

Open source p.9

An iron wall drops from the ceiling, blocking the tunnel. Each party member must roll versus level 3 trap. Halflings and elves roll at . Rogues add their level. A character failing the roll is trapped behind the falling wall. Follow the rules on splitting the party (see Four Against Darkness, p.44).