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Room 9 β€” Corsair Captain at the Dark Lake

Section

4AD DW Β· p.10

Open source p.10

The corsair captain is standing at the edge of a dark lake. He has just handed the gold idol of the Shark God to a green-skinned Deep Demon, who then dives deep into the subterranean pool. If a rogue is leading the party (he must be in the front rank of the marching order when the party enters the room), you catch the corsair captain unawares while he is dealing with the Deep Demon, giving you a attack bonus on your first turn. The Deep Demon still flees.

Corsair captain, level 5 boss, 4 life points, 2 attacks. On the captain’s first turn, he will attempt to summon aid. Roll a . On a 5 or 6, corsairs

arrive (6 corsairs, level 4 minions).

Reactions: always fight to the death.

Treasure: The corsair captain has x 10 gold pieces and one random magic item, determined by rolling on the Magic Treasure Table (Four Against Darkness p. 34). The party also gains one Clue.

Upon defeating the corsair captain, the party gains one xp roll.