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Mudmen

Monster

4AD 3R Β· p.14

Open source p.14
minion Number appearing d6+2
Treasure normal Morale normal

Special. Mudmen are so slow that every character attacking them adds his level to the Attack roll. All Defense rolls against them are at +1. They are immune to Sleep, Fireball, and Lightning spells, and to all ranged weapons. If the Mudmen flee, they disappear into the pool, and you find a small chest floating on the surface. The chest contains 4d6 gold pieces and has a 1 in 6 chance of containing one of Davanzu's rings.

As you move next to a small body of water, blob-like figures rise from the mud. They speak in gravelly voices and ask for a toll of x2 gold pieces to let you pass. If you are unwilling or unable to pay, they will attack (your party has the initiative).

Mudmen, level 8 minions, normal morale and treasure. Mudmen are so slow that every character attacking them adds his level to the Attack roll. All Defense rolls against them are at . They are immune to Sleep, Fireball, and Lightning spells, and to all ranged weapons.

If the Mudmen flee, they disappear into the pool, and you find a small chest floating on the surface. The chest contains gold pieces and has a 1 in 6 chance of containing one of Davanzu's rings. This encounter is unique. If you roll it again, ignore it.