7 or 6 points
AdvantageDungeon Fantasy 11: Power-Ups · p.32
Open source p.32Prerequisite: Heroic Archer. You’re an ace at the main trick of the Heroic Archer advantage (Adventurers, p. 14), which is shooting a bow quickly. This power-up lets you ignore the penalty for doing so. If you have just Heroic Archer, it costs 5 points. If you’ve also acquired Weapon Master (Bow), it costs 3 points – which is still cheaper than raising Bow by a level.
Perks: Unique Technique (Quick-Shooting) [1].
Techniques: Quick-Shooting (H) Bow+0 [4] without Weapon Master, or [2] with. Seafarer See the power-up of this name under Barbarians (p. 19). Strongbow
Prerequisite: Heroic Archer. This is a Combat Perk (p. 11) that only a scout may have. You’ve learned how best to draw a heavy bow. With Bow at DX+1, you can use a bow of your ST+1, while Bow at DX+2 or better raises this to ST+2. You need a strong bow to realize range and damage improvements; there’s no benefit when shooting a bow of your ST or less. This perk is cumulative with the effects of an elven bow; e.g., a ST 13 scout with Bow at DX+2 or above could shoot a ST 17 elven bow! They say foul beings of Old Times still lurk In dark forgotten corners of the world, And Gates still gape to loose, on certain nights, Shapes pent in Hell. – Robert E. Howard,