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Armor Familiarity

Advantage

Dungeon Fantasy 11: Power-Ups · p.34

Open source p.34
10 points

10 points

You’re accustomed to fighting in armor. You must specialize by skill. Each level (maximum four levels) lets you ignore -1 in encumbrance penalties to attack and parry with one of Main-Gauche, Rapier, Saber, or Smallsword. 15 points 1 point/perk You ignore penalties the GM assigns for floppy hats, billowing capes, etc. You may willingly wear garb so outlandish that you suffer -1 to hit; if so, foes have -1 to hit you through all that!