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Call of the Deep 3

Advantage

Dungeon Fantasy 11: Power-Ups · p.43

Open source p.43

As above, but you’re rarely bothered by giant icicles, dehydration curses, etc., either (DR 9 vs. these things). And, uh, you drip.

Advantages: Damage Resistance 9 (Limited, Dehydration and Water, -40%; Mana Sensitive, -10%) [23] replaces DR 5 [13], for 10 points; Reputation +4 (Water Elementals) [6] replaces Reputation +3 [5] for 1 point; Resistant to Metabolic Hazards (+8) [15].

Quirks: Roll vs. Will to avoid soaking anything you touch. [-1] We rode on the winds of the rising storm, We ran to the sounds of 5 points the thunder. We danced among the lightning bolts, and tore the world asunder. 35 points