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Call of the Flame 2

Advantage

Dungeon Fantasy 11: Power-Ups · p.41

Open source p.41

The next step adds more tolerance to fire damage. Your DR vs. fire is still 6, but you divide penetrating injury by three (e.g., 21 points of dragon’s fire would inflict 5 points of injury). However, your touch is a little too warming – and whenever burning would be a solution to a problem, you must roll 15 or less to resist setting fires.

Advantages: Call of the Flame 1 [5]; Injury Tolerance (Damage Reduction 3; Limited, Fire and Heat, -40%; Mana Sensitive, -10%) [38] replaces IT (Damage Reduction 2) [25], for 13 points.

Disadvantages: Pyromania (15) [-2].

Quirks: Roll vs. Will on touching paper (scrolls, books, etc.), or it ignites! [-1]