Claim to Hospitality
AdvantageBasic Set: Characters · p.41
Open source p.411 to 10 points
You belong to a social group that
encourages its members to assist one
another. When you are away from
home, you may call on other members
of this group for food, shelter, and
basic aid.
The point cost depends on the
extent and wealth of the group. A sin-
gle friend with a house in another city
is worth 1 point; a small family, 2
points; a society of merchants along
an important trade route, 5 points;
and a vast alliance of wealthy figures,
such as “every merchant in the world,”
10 points. In the appropriate situation,
members of the group should be easy
to find (14 or less after hours of
searching), but the chance of meeting
one at random is small (6 or less to
meet one in a small crowd in an
appropriate place).
Claim to Hospitality mainly saves
the cost and trouble of finding lodg-
ing while “on the road” (although if
you are wealthy, you might be expect-
ed to give gifts to your hosts), but
there are side benefits. Members of
the group are friendly to each other
(+3 reactions), and may provide
advice, introductions, and
small
loans, if asked. The level of assistance
might occasionally approach that of
Contacts (p. 44). If you expect any-
thing more, though, buy Allies (p. 36)
or Patrons (p. 72).
This advantage cuts both ways. If
you take it, you can be asked, when at
home (at the GM’s whim), to provide
NPCs with exactly the same sort of
hospitality you claim while away. This
may become an adventure hook! If
you refuse such aid, you will eventual-
ly get a bad name and lose this
advantage.