Create
AdvantagePowers · p.92
Open source p.92You can create an “element” – a specific category of matter or energy – out of nothing. To do so, take a rolls, Concentrate maneuver and roll vs. IQ. Success means your element appears. A solid or liquid coalesces in hand or within arm’s reach, while gas or energy appears in the area surrounding you or in an area you’re touching (your choice in both cases). Failure means nothing happens. Critical failure means your element appears, but The GM may allow Control over ubiquitous, abstract elements such as Space and Time. This should cost at least 30 points/level. Detailed rules are beyond the scope of this book, but the GM who wishes to “wing it” can apply ±1 per level to any task he feels the Control could influence (see Control in Combat, p. 91), and then determine the gameworld effects by interpreting this as a modifier normally associated with the element. For instance, Control (Space) 6 might give a range modifier from -6 to +6, which corresponds to a distance distortion between ¥10 and ¥0.1 on the Size and Speed/Range Table (p. B550); Control (Time) 5 might give from -5 to +5 to time-dependent tasks, which the Time Spent (p. B346) rules suggest would be a time distortion between ¥0.5 and ¥30. in a way that’s inconvenient or dangerous – the GM should be creative! Creating something out of nothing is hard. Each attempt, successful or not, requires 2 FP. There’s also a character point cost for permanent creation (see below). Your level of Create determines how much of your element you can conjure. Point cost per level is a funcControl. tion of the breadth of your ability, not the rarity of your element: Large Category: Solid, Liquid, and Gas let you create any matter that’s naturally in that state in your present environment. Organic and Inorganic let you create any material of the appropriate category, in the state it normally takes in your environment. Important options for energy are Electromagnetic Waves (all EM radiation) and Physical Waves (all sound Natural and vibration). 40 points/level. makes Medium Category: A broad subset of a single Large category, or the area of overlap between two Large categories, or a specific class of manufactured substances. Acid, Biochemicals, Drugs, Earth, and Metal qualify. Variable Options for energy include Electricity, Sound, Long-Wave EM (radio, microwaves, and far IR), Light (IR, visible, and UV), and Short-Wave EM (far UV, X-rays, and gamma rays). A dramatically important category that includes aspects of matter and energy is Radiation (alpha and beta particles, gamma rays, etc.). 20 points/level. Small Category: A narrow subset of a Large category, or a broad subset of a Medium category, or one fairly specific material that comes in many