Duplication
AdvantageBasic Set: Characters · p.50
Open source p.5035 points/copy
You can split into two or more bod-
ies (“Dupes”), each possessing your full
knowledge and powers (but not copies
of your equipment, unless you buy a
special enhancement). It takes one sec-
ond and a Concentrate maneuver to
separate or merge. When your Dupes
merge, your FP and HP are the average
of all your copies’ FP and HP at that
time. Your combined self remembers
everything experienced by any Dupe.
Dupes have no special ability to
coordinate with one another. For that,
buy Telesend (see Telecommunication,
p. 91). If your Telesend works only
with your Dupes, you may take the
Racial limitation. You may combine
Telesend with a Mindlink (p. 70) with
your Dupes, in which case you are in
constant telepathic contact – no die
rolls required.
If one of your Dupes dies, all the
others immediately take damage
and are stunned. This is mental stun if
you define Duplication as a mental
trait, physical stun if you define it as a
physical trait. The IQ or HT roll to
recover is at -6. You also lose the
points you spent for that Dupe. The
GM may allow you to buy back a
dead Dupe with unspent points.
Alternatively, an Extra Life (p. 55) will
let you bring back any one dead Dupe.
Your point value drops by the price of
the Extra Life, but this is cheaper than
buying back a Dupe.
Special Enhancements
Duplicated Gear:
Your Dupes
appear with copies of Signature Gear
(p. 85) that you are carrying or wear-
ing. Duplicated equipment vanishes
when you merge, even if it becomes
separated from you. Treat your equip-
ment’s HP, ammunition, energy sup-
ply, etc. just like your own HP and FP
when you merge. +100%.
No Sympathetic Injury: If one of
your Dupes is killed, the others are not
stunned or hurt. +20%.
Special Limitations
Digital: Your Dupes are software
copies of your mind, not physical
copies of your body. They can possess
other computers or occupy spare
Puppets (p. 78). You may only take
this limitation if you have both Digital
Mind (p. 48) and Possession (Digital)
(p. 75). -60%.
Shared Resources: Your Dupes do
not share your full FP and HP;
instead, you must distribute your FP
and HP among them. For instance, if
you had 15 HP and one Dupe, you
could split your HP 7 and 8, 2 and 13,
or in any other combination that
totaled 15. You need not distribute FP
and HP proportionally; with 15 HP
and 15 FP, you could give one copy 3
FP and 9 HP and the other 12 FP and
6 HP. When your bodies re-combine,
add their FP and HP instead of aver-
aging. -40%.